"Kevin Grittner" <[email protected]> writes:
> Robert Haas <[email protected]> wrote:
>> Well, then Tom's idea of using a random number seems pretty solid no
>> matter how you slice it. Maybe a UUID.
> A random number is looking like the best option. I'm not sure why I'd
> want to generate a perfectly good 128 bit random number and then throw
> away six of the bits to dress it up as a UUID, though. Do the
> libraries for that do enough to introduce entropy to compensate for
> the lost bits? Any other benefit I'm missing?
I was envisioning just using PostmasterRandom() (after initializing
the seed from time(NULL) as we do now). I don't think we need a
super-wide random number.
regards, tom lane
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