Hi,

On 2026-02-07 14:59:34 +0200, Heikki Linnakangas wrote:
> A few minor nitpicks on v12 below. Other than these and the comments I wrote
> in separate emails, looks good to me.
> 
> > @@ -371,8 +382,6 @@ _bt_killitems(IndexScanDesc scan)
> >         }
> >         /*
> > -        * Since this can be redone later if needed, mark as dirty hint.
> > -        *
> >          * Whenever we mark anything LP_DEAD, we also set the page's
> >          * BTP_HAS_GARBAGE flag, which is likewise just a hint.  (Note that 
> > we
> >          * only rely on the page-level flag in !heapkeyspace indexes.)
> 
> Seems a bit random to remove that.

Fair.


> > +/*
> > + * Try to set a single hint bit in a buffer.
> > + *
> > + * This is a bit faster than BufferBeginSetHintBits() /
> > + * BufferFinishSetHintBits() when setting a single hint bit, but slower 
> > than
> > + * the former when setting several hint bits.
> > + */
> > +bool
> > +BufferSetHintBits16(uint16 *ptr, uint16 val, Buffer buffer)
> 
> This could use some more explanation. The point is that this does "*ptr =
> val", if it's allowed to set hint bits. That's not obvious. And "single hint
> bit" isn't really accurate, as you could update multiple bits in *ptr with
> one call.

Agreed.  I updated it to

 * Try to set hint bits on a single 16bit value in a buffer.
 *
 * If hint bits are allowed to be set, set *ptr = val, try mark the buffer
 * dirty and return true. Otherwise false is returned.
 *
 * *ptr needs to be a pointer to memory within the buffer.
 *
 * This is a bit faster than BufferBeginSetHintBits() /
 * BufferFinishSetHintBits() when setting hints once in a buffer, but slower
 * than the former when setting hint bits multiple times in the same buffer.



> >     /*
> >      * If the buffer was dirty, try to write it out.  There is a race
> >      * condition here, in that someone might dirty it after we released the
> >      * buffer header lock above.  We will recheck the dirty bit after
> >      * re-locking the buffer header.
> >      */
> 
> It's not clear what "above" means in that paragraph. Where do we release the
> buffer header lock? In StrategyGetBuffer?
>
> (This is not actually new with this patch; it goes back to commit
> 5e89985928. Before that, there was a call to PinBuffer_Locked() which
> released the spinlock.)

Yea, looks like I should have edited the comment in that commit. Updated to:

         * If the buffer was dirty, try to write it out.  There is a race
         * condition here, another backend could dirty the buffer between
         * StrategyGetBuffer() checking that it is not in use and invalidating 
the
         * buffer below. That's addressed by InvalidateVictimBuffer() verifying
         * that the buffer is not dirty.


> > @@ -2516,18 +2515,21 @@ again:
> >                 /*
> >                  * If using a nondefault strategy, and writing the buffer 
> > would
> >                  * require a WAL flush, let the strategy decide whether to 
> > go ahead
> > -                * and write/reuse the buffer or to choose another victim.  
> > We need a
> > -                * lock to inspect the page LSN, so this can't be done 
> > inside
> > +                * and write/reuse the buffer or to choose another victim.  
> > We need to
> > +                * hold the content lock in at least share-exclusive mode 
> > to safely
> > +                * inspect the page LSN, so this couldn't have been done 
> > inside
> >                  * StrategyGetBuffer.
> >                  */
> >                 if (strategy != NULL)
> >                 {
> >                         XLogRecPtr      lsn;
> > -                       /* Read the LSN while holding buffer header lock */
> > -                       buf_state = LockBufHdr(buf_hdr);
> > +                       /*
> > +                        * As we now hold at least a share-exclusive lock 
> > on the buffer,
> > +                        * the LSN cannot change during the flush (and thus 
> > can't be
> > +                        * torn).
> > +                        */
> >                         lsn = BufferGetLSN(buf_hdr);
> > -                       UnlockBufHdr(buf_hdr);
> >                         if (XLogNeedsFlush(lsn)
> >                                 && StrategyRejectBuffer(strategy, buf_hdr, 
> > from_ring))
> 
> I think the second comment is redundant with the first one. Let's just
> remove it.

Agreed.


> > +/*
> > + * Helper for BufferBeginSetHintBits() and BufferSetHintBits16().
> > + *
> > + * This checks if the current lock mode already suffices to allow hint bits
> > + * being set and, if not, whether the current lock can be upgraded.
> > + *
> > + * Updates *lockstate when returning true.
> > + */
> > +static inline bool
> > +SharedBufferBeginSetHintBits(Buffer buffer, BufferDesc *buf_hdr, uint64 
> > *lockstate)
> 
> Would be good to be more explicit what returning true/false here means.

Hm, ISTM that'd just end up restating the comments for
BufferBeginSetHintBits(). Given SharedBufferBeginSetHintBits() is just an
implementation detail for BufferBeginSetHintBits/BufferSetHintBits16, I don't
think it's worth restating the details here.

Greetings,

Andres Freund


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