On Tue, Dec 01, 2020 at 06:07:17PM -0500, Tom Lane wrote: > Thomas Munro <thomas.mu...@gmail.com> writes: > > Unfortunately, eelpout got kicked off the nice shiny ARM server it was > > running on so last week I moved it to a rack mounted Raspberry Pi. It > > seems to be totally I/O starved causing some timeouts to be reached, > > and I'm looking into fixing that by adding fast storage. This may > > take a few days. Sorry for the noise. > > Ah-hah. Now that I look, eelpout is very clearly slower overall > than it was a couple weeks ago, so all is explained. > > It might still be reasonable to raise wal_sender_timeout in the > buildfarm environment, though. We usually try to make sure that > buildfarm timeouts border on ridiculous, not just because of > underpowered critters but also for cases like CLOBBER_CACHE_ALWAYS > animals.
My buildfarm animals override these: extra_config =>{ DEFAULT => [ "authentication_timeout = '600s'", "wal_receiver_timeout = '18000s'", "wal_sender_timeout = '18000s'", ], }, build_env =>{ PGCTLTIMEOUT => 18000, }, Each of those timeouts caused failures before I changed it. For animals fast enough to make them irrelevant, I've not yet encountered a disadvantage. > I'm also wondering a bit why the issue isn't affecting the newer > branches. It's certainly not because we made the test shorter ... That is peculiar.