On 08/23/2016 03:54 AM, Tom Lane wrote:
! That's still not quite enough, though, because of locale-dependent
! character classes such as [[:alpha:]]. In Unicode locales these classes
! may have thousands of entries that are above MAX_SIMPLE_CHR, and we
! certainly don't want to be searching large colormaprange arrays at runtime.
! Nor do we even want to spend the time to initialize cvec structures that
! exhaustively describe all of those characters. Our solution is to compute
! exact per-character colors at compile time only up to MAX_SIMPLE_CHR.
! For characters above that, we apply the <ctype.h> or <wctype.h> lookup
! functions at runtime for each locale-dependent character class used in the
! regex pattern, constructing a bitmap that describes which classes the
! runtime character belongs to. The per-character-range data structure
! mentioned above actually holds, for each range, a separate color entry
! for each possible combination of character class properties. That is,
! the color map for characters above MAX_SIMPLE_CHR is really a 2-D array,
! whose rows correspond to character ranges that are explicitly mentioned
! in the input, and whose columns correspond to sets of relevant locale
! character classes.
I think that last sentence should say "whose rows correspond to
character ranges that are explicitly mentioned in the *regex pattern*",
rather than "in the input".
An example would be very helpful here. I had to read through this many
times, until I understood it. I can easily come up with examples for
character classes, but not for "high" character-ranges. The best I could
come up with is to check if a characters belongs to some special group
of unicode characters, like U&'[\+01D100-\+01D1FF]' to check for musical
symbol characters. In practice, I guess you will only see single
characters in the colormaprange array, although we must of course cope
with ranges too.
+ /* this relies on WHITE being zero: */
+ memset(cm->locolormap, WHITE,
+ (MAX_SIMPLE_CHR - CHR_MIN + 1) * sizeof(color));
+
+ memset(cm->classbits, 0, sizeof(cm->classbits));
+ cm->numcmranges = 0;
+ cm->cmranges = NULL;
+ cm->maxarrayrows = 4; /* arbitrary initial allocation */
+ cm->hiarrayrows = 1;
+ cm->hiarraycols = 1;
+ cm->hicolormap = (color *) MALLOC(cm->maxarrayrows * sizeof(color));
+ if (cm->hicolormap == NULL)
+ {
+ CERR(REG_ESPACE);
+ return;
+ }
+ /* initialize the "all other characters" row to WHITE */
+ cm->hicolormap[0] = WHITE;
Is the comment correct? I don't see why this wouldn't work with "WHITE
!= 0".
! /* Duplicate existing columns to the right, and increase ref counts */
! /* Must work downwards in the array because we realloc'd in place */
! for (r = cm->hiarrayrows - 1; r >= 0; r--)
! {
! color *oldrowptr = &newarray[r * cm->hiarraycols];
! color *newrowptr = &newarray[r * cm->hiarraycols * 2];
! color *newrowptr2 = newrowptr + cm->hiarraycols;
! for (c = 0; c < cm->hiarraycols; c++)
! {
! color co = oldrowptr[c];
!
! newrowptr[c] = newrowptr2[c] = co;
! cm->cd[co].nuchrs++;
! }
! }
Perhaps "backwards" would be clearer than "downwards"? At least in my
mental model, index 0 is the top row of an array, so "downwards" means
0, 1, 2. I guess you meant downwards numerically, rather than visually,
but it took me a moment to process that.
+1 for this patch in general. Some regression test cases would be nice.
- Heikki
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