Point 1 I completely agree on: byte order, alignment, padding, etc. is different for each platform and data cannot directly be exchanged.
Point 2: who really needs C++ ?? -------- Ursprüngliche Nachricht -------- Betreff: Re: [HACKERS] 7.5 beta version Datum: Mon, 12 Apr 2004 11:55:45 -0700 Von: "Dann Corbit" <[EMAIL PROTECTED]> An: "Jeroen T. Vermeulen" <[EMAIL PROTECTED]>, "Bruce Momjian" <[EMAIL PROTECTED]> CC: <[EMAIL PROTECTED]> > -----Original Message----- > From: Jeroen T. Vermeulen [mailto:[EMAIL PROTECTED] > Sent: Sunday, April 11, 2004 7:28 AM > To: Bruce Momjian > Cc: Dann Corbit; [EMAIL PROTECTED] > Subject: Re: [HACKERS] 7.5 beta version > > > On Mon, Apr 05, 2004 at 09:38:13PM -0400, Bruce Momjian wrote: > > > > I don't think you can mix libs/binaries from different compilers. > > As long as it's plain old C, and the compilers adhere to the > platform's ABI standards, why not? Even if you compile the C > code using a C++ compiler, as in this case, any C structs > will be PODs and so should be compiled according to the C > layout rules. 1. The C language does not define alignment of structs. The C language does not specify that an integer shall be the same size on two different platforms. The C language does not specify a portable way even to read and write structs to disk and preserve alignment across platforms. The C language does not specify that IEEE arithmetic must be used or even that a double shall be able to represent a value larger than a float. 2. It is a mistake to use a C++ compiler to compile C code, because the languages are different. Stroustrup's statement that good C code tends to be valid C++ code is not correct. Mingw GCC is both a C and a C++ compiler. Fortunately, the C compiler is used, because there is no way that the code base would compile as C code. A trivial example to show why not is the frequent use of the C++ keyword 'new' in the code base. Here is an example: regc_color.c (225): struct colordesc *new; regc_color.c (251): new = (struct colordesc *) MALLOC(n * regc_color.c (253): if (new != NULL) regc_color.c (254): memcpy(VS(new), VS(cm->cdspace), cm->ncds * regc_color.c (258): new = (struct colordesc *) REALLOC(cm->cd, regc_color.c (260): if (new == NULL) regc_color.c (265): cm->cd = new; ---------------------------(end of broadcast)--------------------------- TIP 4: Don't 'kill -9' the postmaster ---------------------------(end of broadcast)--------------------------- TIP 7: don't forget to increase your free space map settings