The general idea would be to still use UDP backend->stats but get rid of the pipe part (emulated by standard tcp sockets on win32), so we'd still
have the "lose packets instead of blocking when falling behind".

Right.

Please correct me if I am wrong, but using UDP logging on the same computer is a red herring. Any non-blocking I/O would do, no? If the buffer is full, then the non-blocking I/O send function will fail and the message is skipped.

Has anyone observed UDP ever drop *written* packets on loopback? Looking at the Darwin 8 sources, it appears that the loopback streams all converge to the same stream code, which makes sense...

If a kernel is too busy to handle I/O, doesn't it have higher priorities than switching to a user context?


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