Jim C. Nasby wrote:
On Thu, Feb 22, 2007 at 09:32:57AM -0500, Matthew T. O'Connor wrote:
So the heuristic would be:
* Launcher fires off workers into a database at a given interval (perhaps configurable?) * Each worker works on tables in size order. * If a worker ever catches up to an older worker, then the younger worker exits.

This sounds simple and workable to me, perhaps we can later modify this to include some max_workers variable so that a worker would only exit if it catches an older worker and there are max_workers currently active.

That would likely result in a number of workers running in one database,
unless you limited how many workers per database. And if you did that,
you wouldn't be addressing the frequently update table problem.

A second vacuum in a database *must* exit after a fairly short time so
that we can go back in and vacuum the important tables again (well or
the 2nd vacuum has to periodically re-evaluate what tables need to be

I'm not sure this is a great idea, but I don't see how this would result in large numbers of workers working in one database. If workers work on tables in size order, and exit as soon as they catch up to an older worker, I don't see the problem. Newer works are going to catch-up to older workers pretty quickly since small tables will vacuum fairly quickly.

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