On Mon, 2 Feb 2004, Tom Lane wrote:

> Neil Conway <[EMAIL PROTECTED]> writes:
> > I don't know of a memcpy() implementation that would actually bail out
> > if called with two equal pointers, but perhaps there is one in
> > existence somewhere.
> This isn't a bug, and I see no reason to clutter the code just to shut
> up valgrind.

Isn't memcpy on overlapping (even entirely overlapping) buffers undefined
behavior unless the count is 0?

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