On Wed, Jan 09, 2008 at 02:40:42PM +0900, Hiroshi Saito wrote:
> Hi Magnus.
> 
> From: "Magnus Hagander" <[EMAIL PROTECTED]>
> 
> <snip>
> >I see the problem now. In my dev kit, there is no error for using
> >_USE_32BIT_TIME_T on Win64. That's why I got caught up in your patch being
> >wrong.
> 
> Umm,... It is very strange.?_?
> C:\Program Files\Microsoft Visual Studio 8\VC\include\crtdefs.h(493)  as 
> below...
> --
> #ifdef  _USE_32BIT_TIME_T
> #ifdef  _WIN64
> #error You cannot use 32-bit time_t (_USE_32BIT_TIME_T) with _WIN64
> #undef  _USE_32BIT_TIME_T
> #endif
> #else
> #if     _INTEGRAL_MAX_BITS < 64
> #define _USE_32BIT_TIME_T
> #endif
> #endif
> --

Yes, it's strange - I don't have that. Different versions, I guess.


> >A question there though - do we care about the length of time_t on client
> >platforms, or should we instead just disable the whole check for the
> >client? AFAICS we don't expose time_t at all on the client, so why should
> >we force libpq *clients* to build with 32-bit time_t? Shouldn't we go with
> >the attached patch instead?
> >
> >It makes the win64 compile pass for me, but the linker step fails badly 
> >with:
> >libpqdll.def : error LNK2001: unresolved external symbol PQbackendPID
> >libpqdll.def : error LNK2001: unresolved external symbol PQbinaryTuples
> >libpqdll.def : error LNK2001: unresolved external symbol PQcancel
> >libpqdll.def : error LNK2001: unresolved external symbol PQclear
> >
> >for every export we have. Hiroshi, do you see that as well, or is 
> >something broken
> >in my win64 environment? I'm running "nmake /f win32.mak CPU=AMD64" to
> >build per our documentation, is that correct?
> 
> Ah yes, however, the 64-bit build environment is created by the command 
> which Microsoft offers.
> As for it, CPU=AMD64 is already defined. Then, I look at a good result 
> after your patch.
> http://winpg.jp/~saito/pg83/WIN32MAK_AMD64_PATCH.txt

Ok. My build env is probably broken then for 64-bit. I'll go ahead and
apply this patch then.

//Magnus

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