Dave Held wrote:

There is always clock().  It's mandated by ANSI C, but my docs say
that POSIX requires CLOCKS_PER_SEC == 1000000 regardless of actual
timer resolution, which seems a little brain-dead to me.

__
David B. Held



My experience with clock() on win32 is that CLOCKS_PER_SEC was 1000, and it had a resolution of 55clocks / s. When I just did this:

int main(int argc, char **argv)
{
int start = clock();
int now = start;
cout << "Clock: " << CLOCKS_PER_SEC << endl;
for(int i = 0; i < 10; ++i) {
while(now == clock()) {
// Do nothing
}
now = clock();
cout << now-start << "\t" << (now - start) / (double) CLOCKS_PER_SEC << endl;
}
}

I got:
Clock: 1000
16      0.016
31      0.031
47      0.047
62      0.062
78      0.078
93      0.093
109     0.109
125     0.125
141     0.141
156     0.156

Which is about 1/0.016 = 62.5 clocks per second.
I'm pretty sure this is slightly worse than what we want. :)
It might be better on other platforms, but on win32 clock() is most definitely *not* what you want.
John
=:->


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