Use scripts/grabfonts.pl to get a .fdf font from the x font server. Take a
look at the first few lines of the script to see how the command line args
are translated to an X font name. You can comment/uncomment these first few
lines to specify the font differently if necessary.
You will get a .fdf font file (PicoGUI's little format) but it might need a
little tweaking due to a possible bug in the convertor.
Make a .fdf file for each version (bold, italic, etc) that you need, then
make a .fi file to specify the font's attributes. The server's ok at
generating bold and italics, so usually only the regular font style is
needed.
Take a look at existing .fi files for examples.
On Thu, 15 Mar 2001 09:51:54 Philippe Ney wrote:
> Hi Micah,
>
> I start writing accelerated primitves for the linear2 based
> on the ones of linear4.
>
> I will also make new bigger fonts.
> By the way, what script did you use to convert fonts from
> BDF format to the FDF server format?
> I didn't find it on CVS.
> In the comments of the fonts file, you write:
> # This font was converted from a BDF to FDF using fstobdf
> To convert from server to BDF ok, but how do you use it
> to convert BDF -> FDF ??
> Or is it a spelling error...
>
> The thing that is important for me now, is to make
> the themes working on the ChipSlice.
> So if you have any idea that could help me to find
> the bug....
> Or if you know exactly what to do...
>
> Cheers,
> Philippe
>
>
> > Looks good. Just a couple of small questions:
> >
> > What about the video driver optimizations? I started a bit of work on
> the linear1 driver, but i didn't have much time. Hopefully I will have
> weekend time to get them working nicely. My weekends for the last couple
> weeks were occupied trying to get a working laptop...
> >
> > And about the native video format, what do you have in mind? I know
> PicoGUI is desperately in need of a palettized format, maybe with RLE
> compression. I don't know that a new format is completely necessary
> though.
> > What about the bitmap/bitmask method of transparency PicoGUI currently
> uses? It does use more space than an chromakey type of transparency, but
> it allows the edges to blend without the expensive multiplication that a
> true alpha channel needs. Would a color-index-based transparency be
> helpful too?
>
>
_______________________________________________
Pgui-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/pgui-devel