Though it still has a bug or two, 8bpp is currently the best supported depth. 16bpp is 
supported, but the current implementation is slow. (i can fix this relatively easily 
though)

Sounds like a neat project! What CPU does it use?

On Wed, 04 April 2001, "Gray, Tim" wrote:

> 
> Thanks Micah,
> 
> I am running at 8 bit depth.  I hope to get 16 bit working soon (640x400x16
> is a pain in framebuffer). 
> 
> I'll let you know more on my success rate, I'll be trying the first live
> device test this weekend.
> 
> 
> 
> 
> -----Original Message-----
> From: Micah Dowty [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 03, 2001 6:27 PM
> To: Gray, Tim
> Cc: [EMAIL PROTECTED]
> Subject: Re: [Pgui-devel] PicoGUI on a settop box.
> 
> 
> On Tue, 03 April 2001, "Gray, Tim" wrote:
> 
> > 
> > I have 2 questions.
> > 
> > 1. is there a way to make picoGUI use the 640x480 screen mode but display
> > all widgets in a double size?
> > 
> > I.E.  I want the text, buttons, everything 2 times the size as normal.
> This
> > is because the output is on a television and not a nice monitor.
> 
> Yes, just use a large font as default and change the theme (all widget
> parameters can be customized by the theme)
> 
> > 
> > 2. can picoGUI not put window decorations on the apps/windows?  I need to
> > have no borders.
> 
> Yes, there is a compile-time option to do this (added recently, actually!)
> 
> > 
> > Oh and was the framebuffer support ever added? 
> 
> Yes.  I haven't tested it on many bit depths yet though, so let me know what
> depth your hardware is so I can retest that code
> 
> > 
> > thanks.
> 
> No problem! Let me know how your project goes and how I can help
> 
> > 
> > 
> > 
> > _______________________________________________
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> 
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