On Tuesday 29 May 2001 09:43, Micah Dowty wrote:
> I just posted a screenshot and news item on the PicoGUI web site linking to
> your libgcj integration page. Sorry I hadn't done so earlier. (This goes
> for everyone- feel free to kick me if there's something I should add to the
> news page and I haven't :)

Cool.  Question, and a piece of news, lightweight work started with 
integration with the Graphics classes, screenshots in usual place..., I 
really need to update that dev code snapshot..., anyway.  Oh, the lightweight 
drawing is done via an event from the peer classes, so looks like libgcj 
events are pretty much intact.

Question is..., Micah, do you want to incorporate any extended Field 
functionality?  I added cursor location via mouse selection, put in 
alignment, some extended sizing routines, and "anyplace in text" editing.  
This is sort of getting on the "edge" because we obviously don't want 
20copies of every file in memory.  Anyway, my idea is to have a basic editing 
widget that's capable of holding one page worth of data, the scrollbar will 
trigger the application to suck more text into the main widget.  Anyway, let 
me know if you're interested in that code.  I also added the mutexes around 
the outgoing buffer, but someone else needs to hack the config stuff for Pgui 
as I'm rather confused about it.

Also I need to add some pgfx routines, and have a question about the pgfx 
stuff.  Now, when a Angle is set, does it only affect text, or does it also 
affect filled polygons?  Also what do you think about rounded objects?, 
nothing in there yet but points to do that..., but I understand why for the 
most part.  I need to figure out how to do filled polygons, which could be 
done by "angled" rectangles, and ovals and arcs which could be done really 
inneffieciently by Pixels :).  Also, I wanted to use pgLineTo(), and 
pgMoveTo, but it seemed to be MIA from the c-bindings.

Thanks,
Shane Nay.

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