On Mon, 13 August 2001, [EMAIL PROTECTED] wrote:

> 
> 
> Thanks a bunch, I just omitted PG_SIZE and PG_SZMODE altogether and its rocking 
>everywhere (:

Yep, gotta love the automatic sizing :)

> 
> I hope something working tommorow, using another guys csv parser for now (GPL AFAIR, 
>the license text in the file is same as pgui files), 

Neat.
Actually, since the client lib is LGPL it's possible to use other licenses, but I like 
GPL.

>used in cvs2pdb and added one function to increase re-usability. His returns argv, 
>argc style array of a single line of csv formatted text, I added which takes a 
>filename and returns array of all its text. I hope no one tries to open a DNS 
>server's name resolution list on a PDA ;)

Haha. It would be like opening /dev in the file dialog :)

> there's where I love GPL, I AM NOT RESPONSIBLE! even if it burns your truck.

good thing I don't own a truck ;-)

> 
> -tasnim
> 
> -- Original Message --
> From: Micah Dowty <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Send: 07:40 AM
> Subject: Re: [Pgui-devel] Pseudo-functional eye candy for PicoGUI
> 
> On Mon, 13 August 2001, "Tasnim Ahmed" wrote:
> 
> > 
> > As I started coding a spreadsheet app during the weekend this is a cool
> help
> > that I'll get to my eyes trying to look at 160x160 (helio) with X
> running
> > under 1152 x862 or something close.
> > 
> > 2x would be cool, can't wait to reach home :)
> 
> If you need more than 2x, you should be able to modify one of the skins to use a
> 'scale' value greater than 2.
> 
> > Tommorow is a national holiday and I plan getting the first version out.
> But
> > scrolling is giving too many segfaults :( and if horizontal scrolling
> is
> > planned for the near future... I will not put any hack to it rite now.
> 
> I'm about to implement horizontal scrolling, and I'll make the scrollbars
> automatically disappear when they're not needed. This way we can just feel free
> to toss scrollbars onto everything and watch our apps remain useful at 64x64 or
> some other odd resolution :)
> Oh, and I think I know where the segfaults are coming from, so I'll try to clean
> that up too.
> 
> > 
> > I tried to use FontSize to use PG_SZMODE_PIXEL for adjusting row heights
> but
> > it always returned 13 ( my guess was PGDEFAULT as font ) so I tried
> getting
> > font from widget but failed too... aslo PG_WP_FONT while creating
> widgets
> > but failed too :( so I am just hitting helio for the time being.
> 
> Can you give me an example of what you were trying? Since containers can
> automatically size now,  I don't think it should be necessary to set the size
> explicitely. But, if you want to anyway it might be best to use the height of a
> button. You can retrieve that with
> "pgThemeLookup(PGTH_O_BUTTON,PGTH_P_HEIGHT)"
> 
> > 
> > -tasnim
> > 
> > ----- Original Message -----
> > From: Micah Dowty <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, August 13, 2001 12:04 PM
> > Subject: [Pgui-devel] Pseudo-functional eye candy for PicoGUI
> > 
> > 
> > > Quoting from the new README.skins:
> > >
> > > ------8<------
> > > PicoGUI's SDL driver supports 'skins', configurations that make
> PicoGUI
> > > appear and act as if it is running on a handheld computer or other
> > embedded
> > > system. To use skins, you must have skin support for the sdlfb
> driver
> > > compiled in. Also, because the supplied skins use JPEG bitmaps you
> must
> > have
> > > the JPEG loader compiled in. All the *.conf files in the 'skin'
> directory
> > > are skin configuration files. To try the Agenda VR3 skin, for
> example:
> > >
> > >   pgserver -nc skin/vr3.conf
> > >
> > > Currently skins only make pgserver look neat and help you design
> your
> > > application with an LCD's color constraints in mind. Skins already
> > simulate
> > > the backlight, and soon they will have support for the hardware
> buttons
> > and
> > > silkscreen area that many handhelds have.
> > > ------>8------
> > >
> > > Currently pgserver has the following skins:
> > >  - vr3
> > >  - vr3_large
> > >  - helio
> > >  - helio_large
> > >  - chipslice
> > >
> > > The '_large' versions have a higher-res bitmap and 2x scaling. I
> didn't
> > bother with a chipslice_large, as that would be too big for most
> people's
> > monitors. Even vr3_large is a little unweildy at 1024x768 or less.
> > >
> > > Enjoy!
> > >
> > >
> > > --
> > > Only you can prevent creeping featurism!
> > >
> > >
> > > _______________________________________________
> > > Pgui-devel mailing list
> > > [EMAIL PROTECTED]
> > > http://lists.sourceforge.net/lists/listinfo/pgui-devel
> > >
> 
> --
> Only you can prevent creeping featurism!
> 
> 
> 
> ___________________________________

--
Only you can prevent creeping featurism!


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