I think it would be nice if we could have "standard" software like picogui itself, shell utilities, and the PIM written in C, but write most user-loadable apps in an interpreted language. Python is nifty, but probably much too big for some handhelds. How about Waba? There's already a port of Waba to PicoGUI that Smartdata's been working on.
Currently it's designed to be compatible with existing apps- the waba UI classes are implemented on a PicoGUI canvas widget. What i'd like to see is a way for Waba to run existing apps with this canvas widget emulation layer, but also run Waba apps designed with the PicoGUI API in mind. On 2002.02.05 17:21 Thomas A. de Ruiter wrote: > I'd also love to see a good dynamic interpreted language on it, with > bindings/support for PicoGUI. I would love to code applications in > Python > or Ruby against picoGUI, and have the same applications available on a > Linux/OS X/Windows desktop. Many of these languages support running > from > tokenized/precompiled files instead of raw text, saving on parsing > time and > storage, and operations that need extra speed can use compiled > modules written in C. I'm just afraid that memory requirements of > these > languages > might be too much--Python 2.2, Scheme, and Ruby are languages that > interest > me, in addition to the rather poorly documented Pliant. I really have > my > heart set on Python, but I don't know how to make it so. _______________________________________________ Pgui-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/pgui-devel
