I think it would be nice if we could have "standard" software like 
picogui itself, shell utilities, and the PIM written in C, but write 
most user-loadable apps in an interpreted language. Python is nifty, 
but probably much too big for some handhelds. How about Waba? There's 
already a port of Waba to PicoGUI that Smartdata's been working on.

Currently it's designed to be compatible with existing apps- the waba  
UI classes are implemented on a PicoGUI canvas widget. What i'd like to 
see is a way for Waba to run existing apps with this canvas widget 
emulation layer, but also run Waba apps designed with the PicoGUI API 
in mind.

On 2002.02.05 17:21 Thomas A. de Ruiter wrote:

> I'd also love to see a good dynamic interpreted language on it, with
> bindings/support for PicoGUI.  I would love to code applications in
> Python
> or Ruby against picoGUI, and have the same applications available on a
> Linux/OS X/Windows desktop.  Many of these languages support running
> from
> tokenized/precompiled files instead of raw text, saving on parsing
> time and
> storage, and operations that need extra speed can use compiled 
> modules written in C.  I'm just afraid that memory requirements of 
> these
> languages
> might be too much--Python 2.2, Scheme, and Ruby are languages that
> interest
> me, in addition to the rather poorly documented Pliant.  I really have
> my
> heart set on Python, but I don't know how to make it so.

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