Hey everyone,

Speaking of the VR3 stuff, I just wanted to let you guys know I haven't
completely disappeared. School's taken up almost all of my time (projects,
exams, AP's, the SAT, and all of that fun stuff), but I've been trying to
follow the list.

One thing that's come up on the VR3 mailing list is a new system for
building the libraries that should make things binary compatible between
updates. As it is now I have to rebuild the entire system from source if
anything changes in libpgui (not just interface changes, but anything that
moves the functions around in the compiled binary). From what I understand,
it's being tested right now and sometime someone will build an official
romdisk out of it with all of the libraries and everything. Once that
happens it'll be less time consuming to maintain a PicoGUI distro for the
VR3.

As far as hardware buttons, there is another utility that AC added that will
retrieve the current key press. I don't recall the name, but init calls it
at some point to determine if tpcal should run or not.

-Sean

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Lalo Martins
Sent: Saturday, May 25, 2002 4:34 PM
To: [EMAIL PROTECTED]
Subject: [Pgui-devel] VR3 hardware buttons (Re: Monitoring keyboard
input)


On Sat, May 25, 2002 at 03:26:48PM -0600, Micah Dowty wrote:
> The current driver just maps the soft buttons to F1 through F7.. there's
no hardware button support yet. If there's a way to get hardware button
events from the kernel, it could be added to the vr3ts driver.
>
> On Sat, May 25, 2002 at 06:22:54PM -0300, Lalo Martins wrote:
> > Speaking of which, any news wrt using the hardware buttons on pgui?

The vr3 distro uses something called "gbm" to receive events from hardware
buttons and pass them on to X. I thought it generated kernel keyboard events
(at least it prints the expected junk ("^[[D" etc) to the console if I press
buttons during bootup), but if I leave it running then run pgserver with
ttykb input, it doesn't seem to receive anything from gbm.

The sources to the vr3 version of gbm can be found at
http://agenda-snow.sf.net/release/source/contrib in case any C programmers
want to see how it's done.

[]s,
                                               |alo
                                               +----
--
  It doesn't bother me that people say things like
   "you'll never get anywhere with this attitude".
   In a few decades, it will make a good paragraph
      in my biography. You know, for a laugh.
--
http://www.laranja.org/                mailto:[EMAIL PROTECTED]
         pgp key: http://www.laranja.org/pessoal/pgp

Eu jogo RPG! (I play RPG)         http://www.eujogorpg.com.br/
Python Foundry Guide http://www.sf.net/foundry/python-foundry/

_______________________________________________________________

Don't miss the 2002 Sprint PCS Application Developer's Conference
August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm

_______________________________________________
Pgui-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/pgui-devel


_______________________________________________________________

Don't miss the 2002 Sprint PCS Application Developer's Conference
August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm

_______________________________________________
Pgui-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/pgui-devel

Reply via email to