On Sat, Jun 22, 2002 at 11:27:29AM +0200, Pascal Bauermeister wrote: > /* Just wanted to say hello */ Hello /* Done */
Hi :) > > Pascal > > > BTW: > * although the many mouse pointers are amusing, I don't see a > practical use. Maybe for CAD ? games ? And how is the focus > handled ? Well, the multiple cursors were mainly a side-effect of reorganizing the input code. The most practical use for them right now is in making keyboard navigation more sane, but kiatoa and nemo both suggested that it could be good for education. With a VNC-like network model for the video, you could have several people working on the same screen, each with their own cursor. > * Attaching pointer rendering to widgets in the themes: a truly > terrific idea ! Figured I might as well do it, since it was easy :) > * I've started porting xmame to pgui. Xmame is well structured > enough to allow an easy port. The next issue will be to > segment it for a chosen number of emulated machines, since the > xmame executable is *huge*. A pity it is not autoconfized... Awesome!!! I suppose you'll need memory-mapped bitmaps, eh? > My progresses will depend on little Lynn (yes, I'm a dad since > 3 weeks). Congratulations! > > > ------------------------------------------------------- > Sponsored by: > ThinkGeek at http://www.ThinkGeek.com/ > _______________________________________________ > Pgui-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/pgui-devel -- Only you can prevent creeping featurism! ------------------------------------------------------- Sponsored by: ThinkGeek at http://www.ThinkGeek.com/ _______________________________________________ Pgui-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/pgui-devel
