I've always been looking for an efficient and easy-to-use way to do hardware 
accelerated
OpenGL charts or other renderings from a server-side application server (like PHP or
Zope). Since PicoGUI is compulsively adding all these great undreamed-of features, and 
it
apparently has OpenGL baked in already, could an API be set up for this purpose?

Optimal would be an interface accessible to scripting languages like Python or PHP, or
even a direct FastCGI interface. Requests would be some bundled form of OpenGL comands.
PicoGUI would have some mechanism for queing requests and drawing them as quickly as
possible using the hardware, then returning a raw bitmap to the calling application on
stdout or some other mechanism like a callback. If it worked, most practical 
single-frame
renderings would take no longer than a fraction of a second to render on modern 3D
hardware. Later on, plugins in a fast language like C could be added to do configurable
PNG or JPEG compression instead of passing back the raw bitmap.

Just an idea, it would be another thing PicoGUI could do that nobody else was doing.





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