But, what is the impediment of adding Athens now to the image?

Cheers,
Doru


On Fri, May 17, 2013 at 8:47 AM, stephane ducasse
<[email protected]>wrote:

> Denis
>
> I think that alain will start to look at TextModel too because we do not
> want to have rubric competing with it and
> WE WANT ATHENS IN PHARO BEFORE the end of June.
> Igor when you are back from holidays we will push athens into Pharo and
> start hakcing like mad :)
>
> Stef
>
>
> On May 16, 2013, at 10:32 PM, Denis Kudriashov <[email protected]>
> wrote:
>
> 2013/5/16 Camillo Bruni <[email protected]>
>
>>
>> On 2013-05-16, at 13:04, Denis Kudriashov <[email protected]> wrote:
>> > Hello.
>> >
>> > 2013/5/16 Camillo Bruni <[email protected]>
>> >
>> >> I have a question concerning the new TxText layout.
>> >> How hard is it support inline non-text nodes (aka inline morphs) in a
>> text
>> >> layout?
>> >>
>> >
>> > Do you mean supporting "TxMorphSpan" objects from text model at text
>> layout
>> > level?
>> > I think it is is not hard. Main issue here is supporting such kind of
>> spans
>> > at text model level. But I think it is not difficult too,
>> > I should look at code to answer in detail (can't do it now).
>> >
>> >
>> >>
>> >> My dream is still to be able to drag and drop an "instance" from an
>> >> inspector to a workspace and do some operations on it using standard
>> >> smalltalk.
>> >
>> >
>> > +1
>> > And I want drag and drop objects between inspectors and between
>> workspaces.
>> >
>> >
>> >> The only difference here would be instead of using a variable or
>> >> expression to get an instance of something I would have a
>> textual/visual
>> >> node directly representing an instance!
>> >>
>> >
>> > I'm not understand it.
>> > By dropping some object to workspace It can create named variable and
>> then
>> > you can use it for scripting inside workspace.
>> > But what you suggest here? Can you explan deeply?
>>
>>
>> Indeed I am not very clear (as usual :).
>> a) I want to have a morph representing an object
>> b) I want to embed these morphs into text
>> c) I want to interact with these morphs and the text
>>
>> Let's say [Set] is the morph representing a set and I have the following
>> source code with this morph inside:
>>
>>         [Set] includes: #a
>>
>> Then this would be equivalent to the following:
>>
>>         Smalltalk at: #MySetInstance put Set new.
>>
>>         MySetInstance includes: #a
>>
>> However [Set] is not just text but a real morph I can drag around, right
>> click
>> and get a decent, instance specific menu on... and so forth :)
>>
>> is that more clear?
>>
>
> Ok. Now I understand what you want.
>
> I look at code.
> As I sad before. TxMorphSpan requires some changes in text model code and
> layout code.
> Now TxLayout is collection of TxLayoutLine's where TxLayoutLine is
> collection of TxLayoutSpan's. And now TxLayoutSpan is interval of
> TxCharacterSpan. So TxLayoutSpan know that it is layout of characters. It
> has font.
> One of the options to support TxMorphSpan layout is to introduce
> TxLayoutMorphSpan and implement all required protocol. To hook up this
> object during layout building you should implement something like:
>
> TxMorphSpan>>layoutContentsBy: aLayoutBuilder
>     aLayoutBuilder currentSpan: (TxLayoutMorphSpan on: self)
>     aLayoutBuilder completeSpan
>
> You see it is quite simple.
>
> Now I almost finich edit decorators stuff. (I have TxNoneEditDecorator,
> TxMaskEditDecorator, TxInsertModeEditDecorator, TxSmartCharsEditDecorator).
> And next my task will validation/filtering of input. I think it will
> require text model changes, so I will think about morph span too.
> And of couse if you again join to TxText development it will be perfect!
> You and Igor started this project.
>
> Best regards,
> Denis
> .
>
>
>


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