Yahoo!!! it works on my MacBookAir!!!!! Alexandre
On Jun 8, 2013, at 7:16 AM, Igor Stasenko <[email protected]> wrote: > On 8 June 2013 10:29, Stephan Eggermont <[email protected]> wrote: >> Thank you Igor, >> >> This allowed me to successfully load, debug & run SourceCity on an 10.6.8 >> Mac. >> > i just updated the config, to fix an issue when using in 3.0 image, > which miss ShortPointArray. > (but it is used only by my demo) > >> Steps taken: >>> just tried in latest 2.0 image. >>> >>> Pharo2.0 >>> Latest update: #20606 >>> >>> Gofer new >>> smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; >>> package: 'ConfigurationOfNBOpenGL'; >>> load. >>> >>> (ConfigurationOfNBOpenGL project version: '2.0') load >>> >>> GLTTRenderingDemo new openInWorld >> >> Load the individual SourceCity packages from smalltalkhub: >> >> SourceCity-Core >> SourceCity-Importer >> SourceCity-Layout >> SourceCity-Tools >> >> remove >> display bindRenderBuffers >> from >> SourceCityGLVizualisationBuilder>fillRenderingList:pickingMode: >> SourceCityGLVizualisationRenderer>render >> >> see it work: >> SourceCity exampleRpackage >> >> Next step: fix code & configuration >> >> Stephan >> >> >> >> On 7 jun 2013, at 23:34, Igor Stasenko wrote: >> >>> On 7 June 2013 21:07, Alexandre Bergel <[email protected]> wrote: >>>> Hi! >>>> >>>> I have installed NBOpenGL from >>>> http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL >>>> I have loaded Version 2.0 using the configuration >>>> >>>> The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: >>>> attributes context: contextToRetry refers to the class >>>> NBCallFailureHandler, which is not existing >>>> >>>> Apparently NBSTIvarLoader is also missing... >>>> I guess ConfigurationOfNBOpenGL is not loading everything... >>>> It would be nice to fix this. >>> >>> just tried in latest 2.0 image. >>> >>> Pharo2.0 >>> Latest update: #20606 >>> >>> Gofer new >>> smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; >>> package: 'ConfigurationOfNBOpenGL'; >>> load. >>> >>> (ConfigurationOfNBOpenGL project version: '2.0') load >>> >>> GLTTRenderingDemo new openInWorld >>> >>> everything loads and works. >>> (it takes 5 minutes to load though... ) >>> >>>> >>>> Cheers, >>>> Alexandre >>>> >>>> -- >>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>>> Alexandre Bergel http://www.bergel.eu >>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>>> >>>> >>>> >>>> >>> >>> >>> >>> -- >>> Best regards, >>> Igor Stasenko. >>> _______________________________________________ >>> Moose-dev mailing list >>> [email protected] >>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev >> >> > > > > -- > Best regards, > Igor Stasenko. > _______________________________________________ > Moose-dev mailing list > [email protected] > https://www.iam.unibe.ch/mailman/listinfo/moose-dev -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
