Yahoo!!! it works on my MacBookAir!!!!!

Alexandre


On Jun 8, 2013, at 7:16 AM, Igor Stasenko <[email protected]> wrote:

> On 8 June 2013 10:29, Stephan Eggermont <[email protected]> wrote:
>> Thank you Igor,
>> 
>> This allowed me to successfully load, debug & run SourceCity on an 10.6.8 
>> Mac.
>> 
> i just updated the config, to fix an issue when using in 3.0 image,
> which miss ShortPointArray.
> (but it is used only by my demo)
> 
>> Steps taken:
>>> just tried in latest 2.0 image.
>>> 
>>> Pharo2.0
>>> Latest update: #20606
>>> 
>>> Gofer new
>>>      smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL';
>>>      package: 'ConfigurationOfNBOpenGL';
>>>      load.
>>> 
>>> (ConfigurationOfNBOpenGL project version: '2.0') load
>>> 
>>> GLTTRenderingDemo new openInWorld
>> 
>> Load the individual SourceCity packages from smalltalkhub:
>> 
>> SourceCity-Core
>> SourceCity-Importer
>> SourceCity-Layout
>> SourceCity-Tools
>> 
>> remove
>>  display bindRenderBuffers
>> from
>> SourceCityGLVizualisationBuilder>fillRenderingList:pickingMode:
>> SourceCityGLVizualisationRenderer>render
>> 
>> see it work:
>> SourceCity exampleRpackage
>> 
>> Next step: fix code & configuration
>> 
>> Stephan
>> 
>> 
>> 
>> On 7 jun 2013, at 23:34, Igor Stasenko wrote:
>> 
>>> On 7 June 2013 21:07, Alexandre Bergel <[email protected]> wrote:
>>>> Hi!
>>>> 
>>>> I have installed NBOpenGL from 
>>>> http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL
>>>> I have loaded Version 2.0 using the configuration
>>>> 
>>>> The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: 
>>>> attributes context: contextToRetry   refers to the class 
>>>> NBCallFailureHandler, which is not existing
>>>> 
>>>> Apparently NBSTIvarLoader is also missing...
>>>> I guess ConfigurationOfNBOpenGL is not loading everything...
>>>> It would be nice to fix this.
>>> 
>>> just tried in latest 2.0 image.
>>> 
>>> Pharo2.0
>>> Latest update: #20606
>>> 
>>> Gofer new
>>>      smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL';
>>>      package: 'ConfigurationOfNBOpenGL';
>>>      load.
>>> 
>>> (ConfigurationOfNBOpenGL project version: '2.0') load
>>> 
>>> GLTTRenderingDemo new openInWorld
>>> 
>>> everything loads and works.
>>> (it takes 5 minutes to load though... )
>>> 
>>>> 
>>>> Cheers,
>>>> Alexandre
>>>> 
>>>> --
>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>> Alexandre Bergel  http://www.bergel.eu
>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>>> 
>>> 
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>> _______________________________________________
>>> Moose-dev mailing list
>>> [email protected]
>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>> 
>> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.
> _______________________________________________
> Moose-dev mailing list
> [email protected]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev

-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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