Cool alain 

I really want to see this happening.
I want to pair program with ben friday.

Stef

On Jun 27, 2013, at 9:46 AM, plantec <[email protected]> wrote:

> Hi all,
> 
> After a lot of freezes :)
> To create a new world and make it be the current world,
> thanks to PasteUpMorph>>install methods and to the MultiWorld code of sean 
> (found in the bugtracker),   
> I've implemented PasteUpMorph>> beCurrentWorld.
> Now I guess we are able to design a new clean world class and switch to it 
> more smoothly :)
> 
> PasteUpMorph subclass: #WorldMorph
>       instanceVariableNames: ''
>       classVariableNames: ''
>       poolDictionaries: ''
>       category: 'Morphic-Worlds'.
> (Smalltalk at: #WorldMorph) new beCurrentWorld.
> 
> But, I don't understand everything.
> maybe something is missing or bad.
> maybe part of this code is not useful.
> 
> It would be cool is someone could comment this code that we understand and 
> make it cleaner.
> 
> Thanks
> Alain
> 
> 
> ----------
> PasteUpMorph>> beCurrentWorld
>       | morphs  |
>       owner := nil.
>       morphs := World submorphs.
>       Sensor
>               flushNonKbdEvents;
>               flushKeyboard;
>               flushEvents;
>               shutDown.
>       self class shutDown.
>       worldState := WorldState new.
>       self addHand: HandMorph new.    
>       self borderWidth: 0.
>       self viewBox: Display boundingBox.
>       self borderWidth: 0.    "default"
>       self color: self class defaultWorldColor.
>       self addAllMorphs: morphs.
>       SystemWindow noteTopWindowIn: self.
>       World  := self.
>       ActiveWorld := self.
>       ActiveHand := self hands first. "default"
>       ActiveEvent := nil.
>       worldState handsDo: [:h | h releaseCachedState].
>       Sensor startUp.
>       self class startUp.
>       self displayWorldSafely.
> ---------
> 
> 
> 
> 
> 
> Le 26 juin 2013 à 15:41, Stéphane Ducasse <[email protected]> a écrit 
> :
> 
>> Hi
>> 
>> I think that it would be good to have 
>>      
>>      PasteUpMorph (a morph in which we can drop morph)
>>              subclass World (the world = a morph in which we can drop morph 
>> and that have a worldstate)
>> 
>> This would remove a lot of ifNil: everywhere.
>> 
>> Stef
>> 
>> 
> 
> 


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