>> Ok I will check something on UndefinedObject to start with. 
>> Then it would be fun to prototype a kind of strategy hiearchy on the side 
>> (extracted from also) behavior of OCSemanticsError
>> It was nice to see it and since now I'm ok to have a look at the compiler 
>> code it was interesting.
>> 
> 
> The current design is motivated mostly by backward compatibility, not 
> anything else.

I see :)
I would really to see an headless, interactive and scriptable scenarios to be 
exercised. So this is good it will get better :)
Stef

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