On 16 Dec 2013, at 23:13, jannik.laval <[email protected]> wrote:

> Hehe, 
> 
> In fact, it works in Pharo3.0 :)
> I have some tests that are yellow, I don’t know why for now, and I am waiting 
> for a Pharo3.0 more stable to migrate.

Pharo 30 is stable and now beta so this is the time to identify pharo 30 bug

> 
> Jannik
> 
> On Dec 16, 2013, at 11:10 PM, kilon alios <[email protected]> wrote:
> 
>> Hi and congrats for your project. How far are you from porting to Pharo 3 ?
>> 
>> Στις 16 Δεκ 2013 11:46 μ.μ., ο χρήστης "jannik.laval" 
>> <[email protected]> έγραψε:
>> Hi,
>> 
>> I continue to develop Phratch, the port of Scratch in Pharo.
>> Phratch is a visual programming language on top of Pharo.
>> 
>> There are lots of new features:
>> 
>> - Settings
>> - FileSystems
>> - Metacello
>> - integration of BYOB (allows to build your own blocks)
>> - integration of Color and Files
>> - a lot of new useful blocks
>> - projects saved with Fuel
>> - possibility to implement new features without modifying the core of the 
>> system
>> - possibility to customize the environment: add new categories, add new 
>> kinds of Sprite, add new blocks.
>> 
>> Phratch is available for Pharo2.0 with the following configuration:
>> —
>> Gofer it
>>         url: 'http://smalltalkhub.com/mc/JLaval/Phratch/main'
>>  username: '' 
>>  password: ''; 
>>         package: 'ConfigurationOfPhratch';
>>         load.
>> ((Smalltalk at: #ConfigurationOfPhratch) project version: '1.0') load.
>> (Smalltalk at: #PhratchFrameMorph) open perform: 
>> #saveImageForEndUserSilently.
>> — 
>> 
>> I hope to write documentations about all of the new features asap.
>> You can follow Phratch here:
>> http://car.mines-douai.fr/category/phratch/
>> and here :
>> https://code.google.com/p/phratch/
>> 
>> Cheers,
>> Jannik
> 

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