On 16 Dec 2013, at 23:13, jannik.laval <[email protected]> wrote:
> Hehe, > > In fact, it works in Pharo3.0 :) > I have some tests that are yellow, I don’t know why for now, and I am waiting > for a Pharo3.0 more stable to migrate. Pharo 30 is stable and now beta so this is the time to identify pharo 30 bug > > Jannik > > On Dec 16, 2013, at 11:10 PM, kilon alios <[email protected]> wrote: > >> Hi and congrats for your project. How far are you from porting to Pharo 3 ? >> >> Στις 16 Δεκ 2013 11:46 μ.μ., ο χρήστης "jannik.laval" >> <[email protected]> έγραψε: >> Hi, >> >> I continue to develop Phratch, the port of Scratch in Pharo. >> Phratch is a visual programming language on top of Pharo. >> >> There are lots of new features: >> >> - Settings >> - FileSystems >> - Metacello >> - integration of BYOB (allows to build your own blocks) >> - integration of Color and Files >> - a lot of new useful blocks >> - projects saved with Fuel >> - possibility to implement new features without modifying the core of the >> system >> - possibility to customize the environment: add new categories, add new >> kinds of Sprite, add new blocks. >> >> Phratch is available for Pharo2.0 with the following configuration: >> — >> Gofer it >> url: 'http://smalltalkhub.com/mc/JLaval/Phratch/main' >> username: '' >> password: ''; >> package: 'ConfigurationOfPhratch'; >> load. >> ((Smalltalk at: #ConfigurationOfPhratch) project version: '1.0') load. >> (Smalltalk at: #PhratchFrameMorph) open perform: >> #saveImageForEndUserSilently. >> — >> >> I hope to write documentations about all of the new features asap. >> You can follow Phratch here: >> http://car.mines-douai.fr/category/phratch/ >> and here : >> https://code.google.com/p/phratch/ >> >> Cheers, >> Jannik >
