On 23 December 2013 22:04, Alexandre Bergel <[email protected]> wrote:

> Hi!
>
> Is there a way to have transparent colors with NBOpenGL?
> I’ve tried the following (using Roassal 3d):
>
> -=-=-=-=-=-=-=-=-=-=
> | view el1 el2 |
> view := R3View new.
> el1 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.
> el2 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.
> view add: el1; add: el2.
>
> el2 translateByZ: -2.
>
> view addInteraction: R3MouseControl new; addInteraction:
> R3KeyControlForMac new.
> view open
> -=-=-=-=-=-=-=-=-=-=
>
> But I get something like:
> Would it be possible to have translucent cubes? Any OpenGL expert around?
>
>
Come on, Alex, sometimes you make me think you just came from the Moon.

http://www.opengl.org/archives/resources/faq/technical/transparency.htm
http://www.openglsuperbible.com/
google: opengl transparency


> Alexandre
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
>


-- 
Best regards,
Igor Stasenko.

<<Screen Shot 2013-12-23 at 10.03.37 PM.png>>

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