This sounds really exciting :)

> That sounds very interesting. I dream of a virtual world environment such as 
> Second Life, highly dynamic and completely open source.

Croquet was going in that direction and this is good to improve the 
infrastructure of Pharo in that direction. Better interaction with C and C++ 
is definitively a big plus. 

> But currently I would like to do a simple video game, with toon like graphic, 
> using bullet for physics. I think that making an actual game development 
> pipeline would be very interesting.

Yes :)
Now let us start small and focus on key elements. Clement was suggesting that 
we could even launch a kick starter :)

> I would not create a full level editor, modeling software because it takes 
> too much time, and there is Blender which is open source and very complete.
> 
> Some tasks required are as follow:
> - An easy way to make bindings for C++ libraries. For this I am going to 
> start extending SWIG(http://www.swig.org/) so it can generate bindings for 
> Pharo NativeBoost.

> - Bindings for the Bullet physics 
> engine(http://bulletphysics.org/wordpress/). With the extensions for swig, 
> this is trivial.
Did you see that esteban and JB did a binding to another physic engine (forgot 
his name).

> - An importer for COLLADA. COLLADA is a XML based asset exchange format, with 
> a wide support in different 3d model editors, such as Blender.
We could turn that into a student project.

> - For Linux, a new VM display module is required. The current that uses just 
> X11 suffers of severe tearing and flickering. I would like to make a display 
> module for the VM that uses SDL2, which is a cross platform library that 
> supports hardware accelerated graphics, or cross platform creation of an 
> OpenGL context.

I’m sure that igor wants to have a look at that. 


> - I think that garbage collection would require some determinism/time 
> constraint or write some guidelines to avoid triggering the gargbage 
> collector. When I'm testing the particles, I can see some noticeable pause, 
> that I attribute to the garbage collector.

Eliot Miranda is working a new GC and it is much much much better. No global GC 
needed anymore. So for Pharo 40 we will get 
a lot of improvements from this part. We are really excited because it opens a 
lot of space

> 
> Greetings,
> Ronie Salgado
> 
> 
> 2013/12/25 Stéphane Ducasse <[email protected]>
> Ronie
> 
> I was talking about 3D with Igor (because Igor came to Smalltalk because he 
> wanted to use it as a game engine and built rendering
> engine in Pascal long long time ago :).
> So I was brainstorming to see what you could do.
> 
> the last time alex show roassal 3D we were thinking that it would be good to 
> build a kickstarter show case on something
> sexy (maybe bridging a physical model to 3D)….
> 
> Now what would like to build with NBOpenGL? What are your dreams and how
> could we slice them into tasks that could be reached in a limited amount of 
> time.
> 
> Stef
> 

Reply via email to