This sounds really exciting :) > That sounds very interesting. I dream of a virtual world environment such as > Second Life, highly dynamic and completely open source.
Croquet was going in that direction and this is good to improve the infrastructure of Pharo in that direction. Better interaction with C and C++ is definitively a big plus. > But currently I would like to do a simple video game, with toon like graphic, > using bullet for physics. I think that making an actual game development > pipeline would be very interesting. Yes :) Now let us start small and focus on key elements. Clement was suggesting that we could even launch a kick starter :) > I would not create a full level editor, modeling software because it takes > too much time, and there is Blender which is open source and very complete. > > Some tasks required are as follow: > - An easy way to make bindings for C++ libraries. For this I am going to > start extending SWIG(http://www.swig.org/) so it can generate bindings for > Pharo NativeBoost. > - Bindings for the Bullet physics > engine(http://bulletphysics.org/wordpress/). With the extensions for swig, > this is trivial. Did you see that esteban and JB did a binding to another physic engine (forgot his name). > - An importer for COLLADA. COLLADA is a XML based asset exchange format, with > a wide support in different 3d model editors, such as Blender. We could turn that into a student project. > - For Linux, a new VM display module is required. The current that uses just > X11 suffers of severe tearing and flickering. I would like to make a display > module for the VM that uses SDL2, which is a cross platform library that > supports hardware accelerated graphics, or cross platform creation of an > OpenGL context. I’m sure that igor wants to have a look at that. > - I think that garbage collection would require some determinism/time > constraint or write some guidelines to avoid triggering the gargbage > collector. When I'm testing the particles, I can see some noticeable pause, > that I attribute to the garbage collector. Eliot Miranda is working a new GC and it is much much much better. No global GC needed anymore. So for Pharo 40 we will get a lot of improvements from this part. We are really excited because it opens a lot of space > > Greetings, > Ronie Salgado > > > 2013/12/25 Stéphane Ducasse <[email protected]> > Ronie > > I was talking about 3D with Igor (because Igor came to Smalltalk because he > wanted to use it as a game engine and built rendering > engine in Pascal long long time ago :). > So I was brainstorming to see what you could do. > > the last time alex show roassal 3D we were thinking that it would be good to > build a kickstarter show case on something > sexy (maybe bridging a physical model to 3D)…. > > Now what would like to build with NBOpenGL? What are your dreams and how > could we slice them into tasks that could be reached in a limited amount of > time. > > Stef >
