On 03 Jan 2014, at 21:55, Martin McClure <[email protected]> wrote:

> On 01/03/2014 12:33 AM, Otto Behrens wrote:
>> Hi,
>> 
>> I've run into one of my favorite problems in Smalltalk and decided to
>> try the list. Please don't shoot me on this one; perhaps you've run
>> into it yourself. If there are discussions that I should read, please
>> send me some info.
> 
> Hi Otto,
> 
> Well, you asked for comments. This is my personal opinion, which varies
> quite a bit from most implementations, since it's a bit 'old-school
> Smalltalk'. But I think the scheme below does fairly neatly distinguish
> the purposes of the various messages, which have gotten muddied over the
> years as new developers use the language somewhat differently. But maybe
> it was never the way I think I remember it being. :-)
> 
> 
> #printString and #printOn:
> These should answer a human-readable description of the receiver. The
> description does not need to include the class name, though it can. All
> objects should respond to these messages. Generally, #printString should
> be implemented in terms of #printOn: -- if you're writing to a stream
> you may not want to pay the cost of creating an extra string.
> #printString is the equivalent of other languages' toString().
> 
> #asString
> There should not be an Object>>asString. This message is *only* for
> converting string-like things to actual strings. So it would be
> implemented in String (to return self) and in Symbol, and *maybe* in
> things like ByteArray (where it does not *describe* the byte array, but
> answers a string whose characters have the values of the bytes).

And number, no? For me as* methods are for conversion between types. E.i. if 
you have string and want it as Integer you use asInteger.

Uko

> 
> #storeString
> Produces legal Smalltalk source code that when executed will produce an
> equivalent object to the receiver. Needs to be implemented only for
> objects that can be specified as literals in Smalltalk syntax, but could
> probably be implemented for a few other simple objects.
> 
> #displayString and so on.
> UI frameworks and applications will need to have their own ways of
> textually representing objects, so will add their own messages such as
> #displayString. The *only* messages that any application or framework
> can depend on *all* objects responding to are those that it defines
> itself, and #printString and #printOn:.
> 
> Regards,
> 
> -Martin
> 


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