Hi ! I just try it, works well on windows 8.1 ;) Pharo launcher is very impressive ! Great job :)
2014/1/7 <[email protected]> > Damien Cassou wrote: > >> Hi, >> >> I've just made an executable file for installing Pharo on Windows (in >> program files, with a shortcut in the Start menu...). Please try >> it and report problems: >> >> https://ci.inria.fr/pharo-contribution/job/PharoLauncher-Win-Package/ >> lastSuccessfulBuild/artifact/pharo-ci/pharo_installer.exe >> >> > Thats great Damien. I installed and ran it without a hitch. I installed > as a "Standard User" "Ben" which UAC then asked for to upgrade credentials > to my admin account "BenAdmin" to perform the install. > It picked up my existing images using Pharo. I updated the templates, > created and launched a new image. It even kept my the template list > between restarts of Pharo Launcher with the preference "Templates cleared > at startup" disabled - which is very cool. > Now from the Start menu > All Programs > Pharo folder > I felt a bit awkward clicking on Pharo when I knew it was actually > PharoLauncher. I think it would be good to keep the distinction between > Pharo the programming environment and PharoLauncher the application. > People should not be developing their own applications inside Pharo > Launcher, but should be developing inside Pharo images started from Pharo > Launcher. > > The folder and file security settings look good and tight - for the image > and changes files the Users group has Read & Execute only with no Write > permissions. However I'm mildly concerned that changes in the image (such > as setting the debug flag and opening tools) persist - and also mildly > annoyed with myself that I can't work out how its happening. Attila Magyar > wrote: > >> Tried it and worked fine on Windows 7. Though, I had few issues with the >> launcher. >> >> When I right click on an empty area of the Existing Images panel (and >> there >> is no image selected or the pane is empty), I got a MessageNotUnderstood: >> receiver of buildWithSpec is nil. >> >> > > A fix is to change TreeModel>>menu:shifted: > from... > (self allowMenuOnNoItem not and: [ self selectedItems isEmpty ]) > ifTrue: [ ^ nil ]. > > to... > (self allowMenuOnNoItem not and: [ self selectedItems isEmpty ]) > ifTrue: [ ^ MenuModel new ]. > > but I am not sure of the wider implications, or if a bug should be logged > for Launcher or Spec. > > gotta run now, so other people can sleep. > cheers -ben > > After I renamed an image, I got a DirectoryDoesNotExist with a path >> pointing >> to the old directory. But I can't reproduce it anymore. >> >> >> >> >> > > > -- Best regards, Douaille Erwan <[email protected]>
