But you have GB's of RAM, right ;-)

See EyeInspector>>#limit1 and limit2 that control how much to show in 
collections, maybe 100000 it too high ;-)

But in general, I think maybe we could use a dedicated EyeStringInspector.

I agree that viewing a bigger string in the explorer/tree view is a bit silly, 
but it is correct though.

Maybe #childrenFor[Object]: can be used to shortcut the depth of the tree. For 
strings characters could then no longer be shown.

On 13 Mar 2014, at 20:49, p...@highoctane.be wrote:

> I see that you haven't clicked on a 17K long string that opens a 17K items 
> long tree of characters with nice icons and makes your image bloat to 200+MB 
> in size.
> 
> 
> --> 223 162 288 bytes for XXXX.image
> 
> Look: (in 2.0 the explorer just shows a piece of text)
> 
> <13-03-14 20-47-35.png>
>  
>  
> .
> 
>  
> <Screen Shot 2014-03-13 at 20.28.45.png>
> 
> <Screen Shot 2014-03-13 at 20.29.10.png>
> 
> But I hate the 'all inst vars' field, who uses that and for what ??
> 
> On 13 Mar 2014, at 20:16, p...@highoctane.be wrote:
> 
>> I agree with that.
>> 
>> I was inspecting a ZnResponse yesterday and it was very hard to see the 
>> contents etc.
>> 
>> A general pain. I was clicking on the "inspect" option to see what the real 
>> content was. I was cursing a lot.
>> 
>> Phil
>> 
>>  
>> 
>> 
>> 
>> On Thu, Mar 13, 2014 at 12:51 PM, Sean P. DeNigris <s...@clipperadams.com> 
>> wrote:
>> I'm glad we're re-inventing the tools! And, I'm struggling with this tool in
>> its current form...
>> 
>> As others have mentioned, the "class" pseudo-variable is confusing, but here
>> are some that I find worse:
>> - The receiver does not change with the selection. For me, this was a key
>> feature of the explorer.
>> - It does not properly update e.g. if you are inspecting a class containing
>> a dictionary and add an item to the dictionary, collapsing and expanding the
>> dictionary node does not show the added item. It seems you must open an
>> entirely new inspector.
>> - If you toggle from EyeTreeInspector to EyeInspector, your code in the
>> bottom pane is lost
>> 
>> 
>> 
>> -----
>> Cheers,
>> Sean
>> --
>> View this message in context: 
>> http://forum.world.st/EyeTreeInspector-not-ready-for-prime-time-tp4748966.html
>> Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
>> 
>> 
> 
> 


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