On 17 March 2014 16:57, Ben Coman <b...@openinworld.com> wrote: > > As NBOpenBL gets broader use by end-users of applications like Roassal, > there is a good chance of a flood of these reports. Maybe too late to get > into Pharo3, but it would good (if possible) for system checking be built > in to determine the feature support of a user's graphic card. > > Alternatively, such reports might be reduced with better indication its a > lack of feature rather than an error. > For example: > NBGLFrameBuffer(Object)>>unspportedFeature: > looks better than : > NBGLFrameBuffer(Object)>>error: > > What does it changes? This error is going from OpenGL itself. GL_FRAMEBUFFER_UNSUPPORTED is a constant reported by opengl.. are you going to introduce separate error-handling method for each and every possible error code which opengl produces (includes hundreds of extensions and more coming each year) ? If yes, then i wish you good luck! :)
The complete error description can be found in corresponding OpenGL documentation. As well as recommendations what to do and what not. And i am not going to teach how to use OpenGL library. ;) > cheers -ben > > > In another thread Ronie Salgado wrote: > > Hi Nicolai, > > What are your system specs?, specially your graphic card. > Roassal3D requires a graphic card with at least OpenGL 2.0 support. Try > updating your graphic drivers > > Greetings, > Ronie > > > > This thread Igor Stasenko wrote: > > > > > On 17 March 2014 12:13, Nicolai Hess <nicolaih...@web.de> wrote: > >> >> 2014-03-17 11:49 GMT+01:00 Igor Stasenko <siguc...@gmail.com>: >> >> https://ci.inria.fr/pharo-contribution/job/NBOpenGL/ >>> >>> >>> On 16 March 2014 00:02, Nicolai Hess <nicolaih...@web.de> wrote: >>> >>>> Is there a working version (maybe with examples) >>>> for NBOpenGL on Windows? >>>> >>>> >>>> >>> >>> >>> -- >>> Best regards, >>> Igor Stasenko. >>> >> >> >> Thank you Igor, >> >> now the question is, what to do with this? >> It looks like the same version I would get on installing Roassal3D, >> which doesn't >> work (all windows are empty). >> >> Running >> GLViewportMorph new openInWorld >> or >> GLTTRenderingDemo new openInWorld >> results in an error >> NBGLFrameBuffer(Object)>>error: >> 'Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED' >> >> > so your graphics card/driver don't supports requested configuration of > framebuffer used in demo. > > all you have to do is to implement own, which will work on your machine. > since you got that message, the NBOpenGL works fine. > > >> >> Nicolai >> >> >> >> > > > -- > Best regards, > Igor Stasenko. > > > -- Best regards, Igor Stasenko.