darrinm wrote > I'm trying to use #version 330 OpenGL shaders but NBOpenGL, on OSX anyway, > doesn't: > > 1. Specify the appropriate attributes (KCGLOGLPVersion_3_2_Core) when > requesting a gl context. > 2. Deal with other differences between OpenGL 3.0 and prior versions (e.g. > changes to querying extensions and built-in extensions). > > I can fix this but I'd like my to fix to be in line with Pharo plans for > OpenGL support. What are they? Continue to support older OpenGL versions? > Deprecate them somehow? > > - darrinm
----- Cheers, Sean -- View this message in context: http://forum.world.st/OpenGL-3-0-tp4760914p4761008.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
