darrinm wrote
> I'm trying to use #version 330 OpenGL shaders but NBOpenGL, on OSX anyway,
> doesn't:
> 
> 1. Specify the appropriate attributes (KCGLOGLPVersion_3_2_Core) when
> requesting a gl context.
> 2. Deal with other differences between OpenGL 3.0 and prior versions (e.g.
> changes to querying extensions and built-in extensions).
> 
> I can fix this but I'd like my to fix to be in line with Pharo plans for
> OpenGL support. What are they? Continue to support older OpenGL versions?
> Deprecate them somehow?
> 
> - darrinm





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Cheers,
Sean
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