Thanks Roberto, We will have a look at this
Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Jul 3, 2014, at 4:07 AM, Roberto Minelli <[email protected]> wrote: > Hi, > > I was trying Roassal3D and I need the simplest (and only!) grid layout that > places elements on the XY plane. > > Looking at both examples and class hierarchies it seems that the > R3XYGridLayout should do, but as soon as you add an #height (I am expecting > the height to go along the Z axis) to the R3CubeShape you got amazingly > interesting results. > > I also tried adding #depth and #width, I cannot understand how it works. :S > > Here’s the code > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- > | view elements | > view := R3View new. > view camera translateUp: 5. > view camera rotateRight: 80. > > numEls := 5. > > elements := OrderedCollection new. > (1 to: numEls) do: [ :id | > | el cube | > cube := R3CubeShape new. > cube height: id. > el := cube element. > elements add: el. > view add: el > ]. > > (R3XYGridLayout new) gap: 0; on: elements. > > view addInteraction: R3MKControl. > view open. > view > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- > > Any help? Thanks a lot, > R
