In short, my point is that if one is going to "optimize" using floating
point, then be thorough. If everything is a float, then conversion
isn't a problem, comparison isn't a problem, etc. Starting from a more
consistent place makes painful contortions unnecessary.
On 7/11/14 17:19 , Nicolas Cellier wrote:
2014-07-12 1:29 GMT+02:00 Andres Valloud
<[email protected]
<mailto:[email protected]>>:
I don't think it makes sense to compare floating point
numbers to
other types of numbers with #=... there's a world of
approximations
and other factors hiding behind #=, and the occasional true
answer
confuses more than it helps. On top of that, then you get
x = y =>
x hash = y hash, and so the hash of floating point values
"has" to
be synchronized with integers, fractions, scaled decimals,
etc...
_what a mess_...
Yes, that's true, hash gets more complex.
But then, this has been discussed before:
{1/2 < 0.5. 1/2 = 0.5. 1/2 > 0.5} - > #(false false false).
IOW, they are unordered.
Are we ready to lose ordering of numbers?
Practically, this would have big impacts on code base.
IME, that's because loose code appears to work. What enables that
loose code to work is the loose mixed mode arithmetic. I could
understand integers and fractions. Adding floating point to the mix
stops making as much sense to me.
Equality between floating point numbers does make sense. Equality
between floating point numbers and scaled decimals or fractions...
in general, I don't see how they could make sense. I'd rather see
the scaled decimals and fractions explicitly converted to floating
point numbers, following a well defined procedure, and then compared...
Andres.
Why do such mixed arithmetic comparisons make sense?
Maybe we used floating points in some low level Graphics for
optimization reasons.
After these optimized operations we get a Float result by contagion, but
our intention is still to handle Numbers.
It would be possible to riddle the code with explicit asFloat/asFraction
conversions, but that does not feel like a superior solution...
OK, we can as well convert to inexact first before comparing for this
purpose.
That's what C does, because C is too low level to ever care of
transitivity and equivalence relationship.
It's not even safe in C because the compiler can decide to promote to a
larger precision behind your back...
But let's ignore this "feature" and see what lispers recommend instead:
http://www.lispworks.com/documentation/lcl50/aug/aug-170.html
It says:
In general, when an operation involves both a rational and a
floating-point argument, the rational number is first converted to
floating-point format, and then the operation is performed. This
conversion process is called /floating-point contagion/
<http://www.lispworks.com/reference/lcl50/aug/aug-193.html#MARKER-9-47>.
However, for numerical equality comparisons, the arguments are compared
using rational arithmetic to ensure transitivity of the equality (or
inequality) relation.
So my POV is not very new, it's an old thing.
It's also a well defined procedure, and somehow better to my taste
because it preserve more mathematical properties.
If Smalltalk wants to be a better Lisp, maybe it should not constantly
ignore Lisp wisdom ;)
We can of course argue about the utility of transitivity...
As a general library we provide tools like Dictionary that rely on
transitivity.
You can't tell how those Dictionary will be used in real applications,
so my rule of thumb is the principle of least astonishment.
I've got bitten once by such transitivity while memoizing... I switched
to a better strategy with double indirection as workaround: class ->
value -> result, but it was surprising.
I'm pretty sure a Squeak/Pharo image wouldn't survive that long
to such
a change
(well I tried it, the Pharo3.0 image survives, but Graphics are
badly
broken as I expected).
That's allways what made me favour casual equality to universal
inequality.
Also should 0.1 = 0.1 ? In case those two floats have been
produced by
different path, different approximations they might not be equal...
(| a b | a := 0.1. b := 1.0e-20. a+b=a.)
I also prefer casual equality there too.
Those two mathematical expressions a+b and a are different but both
floating point expressions share same floating point approximation,
that's all what really counts because in the end, we cannot
distinguish
an exact from an inexact Float, nor two inexact Float.
We lost the history...
Also, the inexact flag is not attached to a Float, it's only the
result
of an operation.
Statistically, it would waste one bit for nothing, most floats
are the
result of an inexact operation.
But who knows, both might be the result of exact operations too ;)
On 7/11/14 10:46 , stepharo wrote:
I suggest you to read the Small number chapter of the
Deep into
Pharo.
Stef
On 11/7/14 15:53, Natalia Tymchuk wrote:
Hello.
I found interesting thing:
Why it is like this?
Best regards,
Natalia