I don't have time to play, but this looks very very cool. At a minimum, its a great demonstration of Pharo/Smalltalk playing-well-with-others.

Some feedback on the video presentation, zooming in on the workspace to make the text more readable in low-def video streams, then zooming out just before it is executed would be useful.

cheers -ben

kilon alios wrote:
Its far from production ready but I am too excited to keep to myself. I present to you Ephestos. Ephestos is a socket bridge that communicates with Blender the most popular and most powerful open source 3d application.
http://www.blender.org/

The goal is to expose Blender coders to the power of Pharo and Pharo to the power of Blender. As you can imagine the potential is huge but I rather talk what Ephestos can do already. Even though Ephestos is in total less than 200 lines of code it can already communicate with blender and affect blender properties. Blender properties are basically instance variables for any kind of blender object, 3d object, material, textures etc So already you can affect a huge deal of blender .

Unfortunately Blender operators seem to crash Blender , probably I am doing something stupid that I will fix. Blender operators are for performing blender actions so they are very important.

I have made a simple video demo of it that can be watched here

https://www.youtube.com/watch?v=8igk9DoY6PU&feature=youtu.be <https://www.youtube.com/watch?v=8igk9DoY6PU&feature=youtu.be>

To use it you need first the Blender addon which can be found here

https://github.com/kilon/pyEphestos

The code should be inside a folder named "pyEphestos" and placed in Blender addons directory which is located for Macos in Application Support/Blender/VersionsOfBlender/scripts/addons and in Windows should be in App Data/Roaming/..... or you can place it inside the blender folder in similar sub directory

You also need the Pharo code which can be found here

http://www.smalltalkhub.com/#!/~kilon/Ephestos/ <http://www.smalltalkhub.com/#%21/%7Ekilon/Ephestos/>

As I said it is far from production ready , but it works. The good news is that the socket communication is blazing fast, at least compared to what I expected. I was able to perform 1000 connections under a second. And each connection carries a 1024 bytes messages , thats a lot of code. Should be possible to pass thousands of lines of code under a second to Blender. My only worry is blender itself since it tends to be very crashy in the areas I am pushing. By the way Always press esc after you enable Ephestos in Blender to close the socket or else it wont free it and next time you wont be able to open the socket and you will have to restart your OS. And do not make an error with the string passed . I need to add an exception for it so it wont crash blender.


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