I thought this might be interesting to learn, so I've gave it a go.  I  had some success at the end, but I'll give a progressive report.

First I thought I'd try moving the update of StringMorph outside the worker-process using a Morph's #step method as follows...

Morph subclass: #BackgroundWorkDisplayMorph
    instanceVariableNames: 'interProcessString stringMorph'
    classVariableNames: ''
    category: 'BenPlay'
    "---------"

BackgroundWorkDisplayMorph>>initializeMorph
    self color: Color red.   
    stringMorph := StringMorph new.
    self addMorphBack: stringMorph.
    self extent:(300@50).
    "---------"

BackgroundWorkDisplayMorph>>newWorkerProcess
    ^[    
        | work |
        work := 0.
        [     20 milliSeconds asDelay wait.
            work := work + 1.
            interProcessString := work asString.
        ] repeat.
    ] newProcess.
    "---------"

BackgroundWorkDisplayMorph>>step
    stringMorph contents: interProcessString.
    "---------"

BackgroundWorkDisplayMorph>>stepTime
    ^50
    "---------"

BackgroundWorkDisplayMorph>>initialize
    | workerProcess running |
    super initialize.
    self initializeMorph.

    workerProcess := self newWorkerProcess.
    running := false.
                                                             
    self on: #mouseUp send: #value to:
    [      (running := running not)
            ifTrue: [  workerProcess resume. self color: Color green.  ]
            ifFalse: [ workerProcess suspend. self color: Color red. ]
    ]
    "---------"

  

But evaluating "BackgroundWorkDisplayMorph new openInWorld"  found this exhibited the same problematic behavior you reported... Clicking on the morph worked a few times and then froze the UI until Cmd-. pressed a few times.

However I found the following never locked the GUI.

BackgroundWorkDisplayMorph>>initialize
    "BackgroundWorkDisplayMorph new openInWorld"
    | workerProcess running |
    super initialize.
    self initializeMorph.

    workerProcess := self newWorkerProcess.
    running := false.
                                                               
    [ [      (running := running not)
            ifTrue: [  workerProcess resume. self color: Color green  ]
            ifFalse: [ workerProcess suspend. self color: Color red ].
        10 milliSeconds asDelay wait.   
    ] repeat ] fork.
    "---------"

So the problem seemed to not be with #suspend/#resume or with the shared variable /interProcessString/.  Indeed, since in the worker thread /interProcessString/ is atomically assigned a copy via #asString, and the String never updated, I think there is no need to surround use of it with a critical section.

The solution then was to move the "#resume/#suspend" away from the "#on: #mouseUp send: #value to:" as follows...

BackgroundWorkDisplayMorph>>initialize
    "BackgroundWorkDisplayMorph new openInWorld"
    | workerProcess running lastRunning |
    super initialize.
    self initializeMorph.

    workerProcess := self newWorkerProcess.
    lastRunning := running := false.
                                                               
    [ [    lastRunning = running ifFalse:
        [    running
                ifTrue: [  workerProcess resume  ]
                ifFalse: [ workerProcess suspend ].     
            lastRunning := running.
        ].                 
        10 milliSeconds asDelay wait.
    ] repeat ] fork.   

    self on: #mouseUp send: #value to:
    [      (running := running not)
            ifTrue: [  self color: Color green.  ]
            ifFalse: [ self color: Color red. ]
    ]
    "---------"

And finally remove the busy loop.

BackgroundWorkDisplayMorph>>initialize
    "BackgroundWorkDisplayMorph new openInWorld"
    | workerProcess running lastRunning semaphore |
    super initialize.
    self initializeMorph.

    workerProcess := self newWorkerProcess.
    lastRunning := running := false.
    semaphore := Semaphore new.
                                                               
    [ [    semaphore wait.
        running
            ifTrue: [  workerProcess resume  ]
            ifFalse: [ workerProcess suspend ].              
    ] repeat ] fork.   

    self on: #mouseUp send: #value to:
    [      (running := running not)
            ifTrue: [  self color: Color green.  ]
            ifFalse: [ self color: Color red. ].
        semaphore signal.
    ]
    "---------"

Now I can't say how close that is to how it "should" be done.  Its the first time I used sempahores and just what I discovered hacking around.   But hey! it works :)

cheers -ben


Nicolai Hess wrote:
I am still struggling with it.

Any ideas?


2014-07-09 11:19 GMT+02:00 Nicolai Hess <[email protected]>:



2014-07-09 2:07 GMT+02:00 Eliot Miranda <[email protected]>:

Hi Nicolai,


On Tue, Jul 8, 2014 at 7:19 AM, Nicolai Hess <[email protected]> wrote:
I want to create a process doing some work and call #changed on a Morph.
I want to start/suspend/resume or stop this process.
But sometimes, suspending the process locks the UI-Process,
and I don't know why. Did I miss something or do I have to care when to call suspend?

Wrapping the "morph changed" call in
UIManager default defer:[ morph changed].
Does not change anything.

Here is an example to reproduce it.
Create the process,
call resume, call supsend. It works, most of the time,
but sometimes, calling suspend locks the ui.

p:=[[true] whileTrue:[ Transcript crShow: (DateAndTime now asString). 30 milliSeconds asDelay wait]] newProcess. 
p resume.
p suspend.

If you simply suspend this process at random form a user-priority process you'll never be able to damage the Delay machinery you're using, but chances are you'll suspend the process inside the critical section that Transcript uses to make itself thread-safe, and that'll lock up the Transcript. 

Thank you Eliot
yes I guessed it locks up the critical section, but I hoped with would not happen if I the use UIManager defer call.

 

ThreadSafeTranscript>>nextPutAll: value
accessSemaphore
critical: [stream nextPutAll: value].
^value

So instead you need to use a semaphore.  e.g.

| p s wait |
s := Semaphore new.
p:=[[true] whileTrue:[wait ifTrue: [s wait]. Transcript crShow: (DateAndTime now asString). 30 milliSeconds asDelay wait]] newProcess.
wait := true.
30 milliSeconds asDelay wait.
wait := false.
s signal

etc...

Is this a common pattern I can find in pharos classes. Or I need some help understanding this. The semaphore
wait/signal is used instead of process resume/suspend?

What I want is a process doing repeatly some computation,
calls or triggers an update on a morph, and I want to suspend and resume this process.

I would stop this discussion if someone tells me, "No your are doing it wrong, go this way ..",  BUT what strikes me:
in this example, that reproduces my problem more closely:

|p m s running|
running:=false.
m:=Morph new color:Color red.
s:= StringMorph new.
m addMorphBack:s.
p:=[[true]whileTrue:[20 milliSeconds asDelay wait. s contents:(DateAndTime now asString). m changed]] newProcess.
m on:#mouseUp send:#value to:[
    running ifTrue:[p suspend. m color:Color red.]
    ifFalse:[p resume.m color:Color green.].
    running := running not].
m extent:(300@50).
m openInWorld


clicking on the morph will stop or resume the process, if it locks up I can still press alt+dot ->
- a Debugger opens but the UI is still not responsive. I can click with the mouse on the debuggers close icon.
- nothing happens, as the UI is still blocked.
- pressing alt+Dot again, the mouse click on the close icon is processed and the first debugger window closes
- maybe other debuggers open.

Repeating this steps, at some time the system is *fully* responsive again!
And miraculously, it works after that without further blockages.
What's happening here?


Nicolai

 

HTH

regards
Nicolai



--
best,
Eliot



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