If one day we need to menubar we will design a specific menuMorph that
avoids to be crippled of is....whatever.
In old code the power of dispatch was largely underestimated.
Stef
On 25/7/14 12:12, Nicolas Cellier wrote:
I don't know if Squeak has exclusivity or patents on DockingBar ;),
but it is used in Squeak 4.x for sure.
My productivity had a great boost since we attached one top of the World.
2014-07-25 7:48 GMT+02:00 Peter Uhnák <[email protected]
<mailto:[email protected]>>:
Isn't DockingBar a Squeak thing? The little tabs things that would
live around the edges of the screen and you could grab morphs onto
a canvas.
On Fri, Jul 25, 2014 at 2:06 AM, Alexandre Bergel
<[email protected] <mailto:[email protected]>> wrote:
No idea what this could be.
go go go!
Alexandre
On Jul 24, 2014, at 4:39 PM, stepharo <[email protected]
<mailto:[email protected]>> wrote:
> Hi guys
>
> the code of MenuMorph is crippled of isInDockingBar and the
logic is much more complex.
> I have the impression that it is decades since we got a menu
in a docking bar. I do not even remember
> what it mean. I would like to clean this part because we
should really be a bit more radical else we will die under
> the mass of complex, old.... code.
>
> Stef
>
> looks like a dockingbar is this
>
> DockingBarMorph new
> addMorph: (SimpleButtonMorph new
> label: 'Say hello';
> target: [UIManager inform: 'Hello'];
> actionSelector: #value);
> addMorph: (SimpleButtonMorph new
> label: 'Say bonjour';
> target: [UIManager inform: 'Bonjour'];
> actionSelector: #value);
> addMorph: (SimpleButtonMorph new
> label: 'Close';
> target: [DockingBarMorph allInstances last delete];
> actionSelector: #value);
> adhereToBottom;
> openInWorld.
>
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.