Documentation for Ephestos is now located here --->
https://www.gitbook.io/book/kilon/ephestos

documentation will be kept updated with latest features from now on.

I was succesfull in implementing python errors. Now Blender Python errors
trigger the Pharo debugger that will allow you to fix the faulty code and
resume as you do with regular Pharo code.

I am also looking into Phratch to create a visual language for Ephestos.


On Tue, Jul 22, 2014 at 2:35 AM, kilon alios <[email protected]> wrote:

> Yeah !!! I did it !!! :D
>
> Apparently I was doing it wrong , by returning the message in
> doesNotUnderstand , this is why the next MNU was returned by Object instead
> of my parser class.
>
> Say bye bye to ugly nil syntax , Ephestos now supports normal pharo
> messaging.
>
> This ugly thing
>
>  EphParser bpy:nil data:nil objects:'[ "Cube" ]' location:
>  '=(0.0,0.0,0.0)' .
>
> has turned to this
>
> EphCParser  bpy ; data ; objects:'["Cube"]' location:'=(0.0,0.0,0.0)' ; e.
>
> or this
>
> EphCParser  bpy  data objects:'["Cube"]' location:'=(0.0,0.0,0.0)'; e.
>
> or you can use parentheses . You can send all keywords as single message
> as I do in the example or separate them with parentheses to different
> messages , it does not matter because the parser unites them into a single
> string anyway. Message e, formulates the python string and marks the end of
> pharo command.
>
> Means that now I offer full python support with no weird pharo syntax :)
> New parser is called EphCParser if you want to give it a try, I am still
> working on it to make sure it works well in all scenarios.
>
> this is an example of using python globals for making the code shorter
>
> EphCParser x:'=1.0' ; e.
> EphCParser cube:'=bpy.data.objects["Cube"]';e.
> EphCParser cube ; location:'=(x,0.0,0.0)' ; e.
>
> You may wonder , "why not use pharo variables instead ?" . Well you can do
> that too ;)
>
> cube := EphCParser bpy data objects:'["Cube"]'.
> cube  location:'=(x,0.0,0.0)' ; e.
>
> I will try to test the new parser a bit more and I will work on 1)
> receiving data from Blender 2) python errors triggering the pharo debugger
> and  3) buffer together multiple lines of python code for complex stuff
> like class and function definition etc 4) support BGE .
>
>
> On Sun, Jul 20, 2014 at 10:06 PM, Damien Cassou <[email protected]>
> wrote:
>
>> On Sun, Jul 20, 2014 at 7:34 PM, kilon alios <[email protected]>
>> wrote:
>> > With the help of Damien I was successful in creating a parser for pharo
>> to
>> > python syntax. Using pharo messages you can now construct automagically
>> > python strings and pass it to blender . This way you no longer need to
>> type
>> > in python syntax to do python stuff. So a big thanks to Damien. Note
>> this
>> > method of course is slower because of parsing and heavy usage of regex
>> > string matching.
>>
>>
>> are you sure you need to pass 'nil' everywhere? In
>> #doesNotUnderstand:, you could check for the number of arguments and
>> generate something appropriate based on that.
>>
>> --
>> Damien Cassou
>> http://damiencassou.seasidehosting.st
>>
>> "Success is the ability to go from one failure to another without
>> losing enthusiasm."
>> Winston Churchill
>>
>>
>

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