> > Ah, so "not on Mac yet" only applied to OSWindow? What would it take to > have > that working? Maybe I can help...
OSWindow to fully work requires a custom VM. For Mac, I actually already tried using one of Alex Mac. It worked, but when I tried an older version of Woden and OSWindow it crashed. With Igor and Esteban we will take a better look on this. Okay, I see all Woden examples work on Mac except WDTerrainExample and > WDPhysicsExample WDTerrainExample uses OpenCL with OpenGL interoperability, whose support I have not added yet to Mac. The API for creating an OpenCL context with OpenGL interoperability is a bit platform specific. The WDPhysicsExample uses Bullet. The Bullet bindings are quite tricky to build/load in comparison to a typical Pharo project. It requires my modified version of Swig. This version of Swig can generate NativeBoost from a C/C++ header. It is available in: https://github.com/ronsaldo/swig The Bullet bindings and scripts for automatically building for Linux are here: https://github.com/ronsaldo/bullet-pharo I need to provide a more pharoish way to build Bullet and the bindings. Best regards, Ronie 2014-08-20 14:01 GMT+01:00 Sean P. DeNigris <s...@clipperadams.com>: > Sean P. DeNigris wrote > > Ah, so "not on Mac yet" only applied to OSWindow? > > Okay, I see all Woden examples work on Mac except WDTerrainExample and > WDPhysicsExample. I tried loading Woden-Bullet for #2, but there were > undefined classes e.g. BTDefaultCollisionConfiguration > > > > ----- > Cheers, > Sean > -- > View this message in context: > http://forum.world.st/Initial-versions-for-OSWindow-and-Woden-tp4761069p4773941.html > Sent from the Pharo Smalltalk Developers mailing list archive at > Nabble.com. > >