>
> Ah, so "not on Mac yet" only applied to OSWindow? What would it take to
> have
> that working? Maybe I can help...

OSWindow to fully work requires a custom VM. For Mac, I actually already
tried using one of Alex Mac. It worked, but when I tried an older version
of Woden and OSWindow it crashed. With Igor and Esteban we will take a
better look on this.

Okay, I see all Woden examples work on Mac except WDTerrainExample and
> WDPhysicsExample


WDTerrainExample uses OpenCL with OpenGL interoperability, whose support I
have not added yet to Mac. The API for creating an OpenCL context with
OpenGL interoperability is a bit platform specific.

The WDPhysicsExample uses Bullet. The Bullet bindings are quite tricky to
build/load in comparison to a typical Pharo project. It requires my
modified version of Swig. This version of Swig can generate NativeBoost
from a C/C++ header. It is available in: https://github.com/ronsaldo/swig

The Bullet bindings and scripts for automatically building for Linux are
here: https://github.com/ronsaldo/bullet-pharo

I need to provide a more pharoish way to build Bullet and the bindings.

Best regards,
Ronie


2014-08-20 14:01 GMT+01:00 Sean P. DeNigris <s...@clipperadams.com>:

> Sean P. DeNigris wrote
> > Ah, so "not on Mac yet" only applied to OSWindow?
>
> Okay, I see all Woden examples work on Mac except WDTerrainExample and
> WDPhysicsExample. I tried loading Woden-Bullet for #2, but there were
> undefined classes e.g. BTDefaultCollisionConfiguration
>
>
>
> -----
> Cheers,
> Sean
> --
> View this message in context:
> http://forum.world.st/Initial-versions-for-OSWindow-and-Woden-tp4761069p4773941.html
> Sent from the Pharo Smalltalk Developers mailing list archive at
> Nabble.com.
>
>

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