Hi, can someone advise me how to deal with one issue.
I put Roassal3D morph is a spec composite model, and when I open the window I get 'Frame buffer is incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT’ error because GLViewportMorph>>#layoutInBounds: bounds attribute has a zero coordinate. Should there be a guard in the method of GLViewportMorph, or I should do something in Spec? Uko
