Hi,

can someone advise me how to deal with one issue.

I put Roassal3D morph is a spec composite model, and when I open the window I 
get 'Frame buffer is incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT’ error 
because GLViewportMorph>>#layoutInBounds: bounds attribute has a zero 
coordinate. Should there be a guard in the method of GLViewportMorph, or I 
should do something in Spec?

Uko

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