Wow! Thanks, Nicolai. It looks very cool! :) GLMGaussianBlurBrickRenderer was just for lulz and is so sloooow...
On Wed, Dec 31, 2014 at 9:13 PM, Nicolai Hess <[email protected]> wrote: > I saw this > GLMGaussianBlurBrickRenderer class #example > nice! > > And once I did something similiar, a Morph that blurres the underlaying > display. > > But instead of doing a convolution (convolve image with kernel) by hand, > I convolve the kernel with the image by using copyBits from the BitBlt: > > | form temp dest from to | > form := Display contentsOfArea: self bounds. > temp := Form extent: self extent depth: 32. > temp getCanvas fillColor: Color white darker. > dest := Form extent: self extent depth: 32. > dest getCanvas fillColor: Color white darker. > to := kernel size // 2. > from := -1 * to. > (from to: to) do: [ :i | temp copyBits: form at: i @ 0 translucent: > (kernel at: i + to + 1) ]. > (from to: to) do: [ :i | dest copyBits: temp at: 0 @ i translucent: > (kernel at: i + to + 1) ]. > aCanvas drawImage: dest at: self bounds topLeft. > > >
