> Am 10.02.2015 um 09:23 schrieb Clément Bera <[email protected]>:
> 
> Hello,
> 
> About the Morphic rendering loop, the delay between rendering is handled in 
> WorldState>>#interCyclePause:. The best solution to reduce the cost of the 
> Morphic rendering loop is to put it in server mode by executing in Pharo: 
> WorldState serverMode: true. In squeak you have to set that in the 
> Preferences.
> 
I'll play with it and see what can be gained.

> But as it was discussed, the cpu consumption most probably does not come from 
> Morphic but comes from the idle loop, which can be solved by doing an 
> event-driven VM. 
> 
> I am particularly willing to have an event-driven VM because it then means 
> that the VM performance would then be directly proportional to the cpu 
> consumption. For example, theoretically, with an event-driven VM, having the 
> VM twice faster with Spur would also mean that the VM consumes twice less 
> energy. Go Green IT :-)
> 
That is exactly my point. While consumed energy is turned into heat the act of 
saving energy is the same as having a cool device (pun intended). 

So I would like to take my consortium hat to state my upvote on this.

Norbert
 
> 2015-02-10 8:00 GMT+01:00 Eliot Miranda <[email protected] 
> <mailto:[email protected]>>:
> 
> 
> 
> On Feb 9, 2015, at 10:41 PM, Sven Van Caekenberghe <[email protected] 
> <mailto:[email protected]>> wrote:
> 
> >
> >> On 10 Feb 2015, at 01:55, Eliot Miranda <[email protected] 
> >> <mailto:[email protected]>> wrote:
> >>
> >> Hi Sven,
> >>
> >> On Mon, Feb 9, 2015 at 1:43 PM, Sven Van Caekenberghe <[email protected] 
> >> <mailto:[email protected]>> wrote:
> >> There is some timer thread between the image and the vm that ticks every 
> >> millisecond, that is the cause. I don't know what it does but it is 
> >> apparently needed.
> >>
> >> Anyway, that is how I understood it from Igor and Eliot, long ago.
> >>
> >> So basically, the VM is always slightly busy.
> >>
> >> Yet the VM is always slightly busy with the heartbeat thread, but this is 
> >> very cheap.  The actual idle cost comes form the idle loop in the 
> >> background process that sends relinquishProcessorForMicroseconds:, which 
> >> is a primitive that eventually calls the select system call.  This is the 
> >> source of the cost.
> >
> > Can we change something about that ?
> > Maybe just as an experiment to prove your point ?
> 
> What do you think halving or doubling the argument to 
> relinquishProcessorForMicroseconds: should do if this is the major source of 
> overhead?  Processor usage at idle should be closely inversely proportional 
> right?
> 
> >
> >>> On 09 Feb 2015, at 21:11, Norbert Hartl <[email protected] 
> >>> <mailto:[email protected]>> wrote:
> >>>
> >>> I have an installation where a pharo powered hardware is used in a closed 
> >>> case. Over time that collects quite some heat. One reason for this is 
> >>> that the pharo vm is taking approx. 6% CPU all the time. The only thing 
> >>> that happens is network/sockets. I suspended the ui thread in the image 
> >>> but on this platform it doesn't help.
> >>> Are there any tweaks to lower the polling and the activity of the 
> >>> image/vm even more?
> >>>
> >>> thanks,
> >>>
> >>> Norbert
> >> --
> >> best,
> >> Eliot
> >
> >
> 
> 

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