Hi Sven!!

I will check this in two days. I am still on holidays :)

Alexandre  



> Le 5 févr. 2015 à 11:47, Sven Van Caekenberghe <[email protected]> a écrit :
> 
> Thierry, Onil,
> 
> I rounded up my experiments with a 2nd commit on my experimental branch:
> 
> ===
> Name: Roassal2-SvenVanCaekenberghe.720
> Author: SvenVanCaekenberghe
> Time: 5 February 2015, 3:40:43.211681 pm
> UUID: 121ffc22-4a30-4153-bef1-e019a92862bc
> Ancestors: Roassal2-SvenVanCaekenberghe.719
> 
> Experimental branch. Second version.
> 
> Some more changes after discussing with Thierry @ Pharo Days and hours of 
> experimenting
> 
> Added TROSMTileProvider>>#cachedTileNamed: and #memoryCachedTileNamed:
> 
> Rewrote/simplified TROSMShape>>#getTile: to no longer fork a 'get tile' 
> process when the tile is cached in memory or on the file system
> 
> Removed all hacks trying to optimize the number of times #signalUpdate was 
> called - made no difference.
> 
> Tried several logging approaches but that did not reveal anything special.
> 
> The observed slowdown for tiles in the file cache but not the memory cache is 
> still there, even though loading about 10 tiles takes less than 40 ms (see 
> #testEmptyMemoryCacheParisLevel7)
> ===
> 
> 
> Summary, it should be faster, but it is not. Forking and network downloading 
> are gone, each of about 10 tiles takes less than 4 ms, the total observed 
> slowdown is still about 1 to 2 seconds - with no extra #signalUpdate. 
> 
> I don't know why and I don't understand.
> 
> I hope somebody can have a look, I feel that we can/should make this better 
> still.
> 
> Sven
> 
>> On 28 Jan 2015, at 16:58, Thierry Goubier <[email protected]> wrote:
>> 
>> Hi Sven,
>> 
>> Thanks for the work. I'll have a try (if I manage to get the time) and we'll 
>> meet tomorrow for sure :)
>> 
>> Thierry
>> 
>> 2015-01-28 14:43 GMT+01:00 Sven Van Caekenberghe <[email protected]>:
>> Hi Thierry, Onil,
>> 
>> First let me iterate what I wrote last week, the OSM stuff in Roassal is 
>> very cool, very well written. Great work.
>> 
>> Since I have some experience with OSM maps, tiles and serving them, I had a 
>> look to see if I could optimise the tile drawing/loading, which is visibly a 
>> bit slow, one would assume because of the loading of the tiles over the 
>> network.
>> 
>> I just committed (based on code that I wrote some time ago):
>> 
>> ===
>> Name: Roassal2-SvenVanCaekenberghe.719
>> Author: SvenVanCaekenberghe
>> Time: 28 January 2015, 2:31:50.462461 pm
>> UUID: 0978fb6a-d6d0-4d86-a9ae-1f2f83a0b6a2
>> Ancestors: Roassal2-AlexandreBergel.718
>> 
>> Experimental branch.
>> 
>> Introduction of TROSMTileProvider to optimize getting OSM tiles, adds one 
>> shared memory cache and a local file system cache, predefines and reuses 6 
>> http clients spread over different hosts.
>> 
>> Modifies TROSMShape>>#getTile: and adds TROSMShape>>#tileNamed:
>> ===
>> 
>> The strange thing is though, that I can optimise the loading (as benchmarked 
>> separately), but in most cases (not when they are in the memory cache, but 
>> when they are in the file cache) the drawing still has the same pauses as 
>> before - which I don't understand, at all. But it is a bit hard to explain.
>> 
>> Anyway, Thierry, I will see you tomorrow and the day thereafter and I hope I 
>> can show you what I mean.
>> 
>> Regards,
>> 
>> Sven
>> 
>> 
>> 
> 
> 

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