WOOOOW, Thanks!!!!!

El lun., 23 de mar. de 2015 a la(s) 9:29 p. m., stepharo <[email protected]>
escribió:

>  + 1
> Thanks Henrik!!!
>
> Le 23/3/15 16:17, Ben Coman a écrit :
>
>
>
> On Mon, Mar 23, 2015 at 9:06 PM, Henrik Johansen <
> [email protected]> wrote:
>
>> I just ran into a case where all morphs became unresponsive, and clicking
>> anywhere only gave me the World Menu.
>>
>> After some investigation, it turned out all the World submorphs had been
>> locked, and I could "unfreeze" them with the following (from a new
>> Workspace):
>> World submorphsDo: [ :aMorph | aMorph unlock ]
>>
>> What triggered it?
>> Well, the image had become unresponsive, so I clicked the close buttons a
>> couple of times (before trying good ol' cmd-dot, which brought up a
>> debugger on the old UI process and let me continue).
>>
>> The close dialog is modal, normally that's no problem, since the modal
>> morph locks all other morphs, no two can be opened at the same time (unless
>> you somehow let that modal morph open another), but the close triggered by
>> the system window's close button is special, since it is triggered outside
>> the control of the World.
>>
>> The bug is rare in occurrence, yet easy to trigger; press the window
>> close button twice, cancel one of the close dialogs, all windows that were
>> open will remain locked and seem unresponsive.
>>
>> It might be smart to rethink the whole modality concept to make the code
>> more robust/coherent, but for now an extra check for this single case in
>> PasteUpMorph >> windowEvent: (for instance, using a morph property) should
>> do the trick, I'll submit a slice shortly.
>>
>> Cheers,
>> Henry
>>
>
>  Nice find.  I've been hit by this a few times and been clueless.
> cheers -ben
>
>
>

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