Hi
We want to raise a strong warning against the extension of the use of
asClass and friends.
asClass should not be used in Pharo distribution. I will propose to
deprecate it.
We are working on dependency analysis, module system, remote debugging
and asClass introduces
lose class references and many related problems.
I would like to remove this behavior because it is clear that it will
just grow up and lead to deadcode and ugly dependencies.
First, most of the time you can avoid to query Smalltalk globals at: and
that BY CONSTRUCTION a software system should be built and it should
define its own customization.
Second, at least use self class environment at: #foo
Why is it much much much better? because it does not rely on String
class resolution and as such
is much more modular. You do not want to have the resolution of a symbol
related to the place where String is defined but on where your code is
actually.
Imagine that tomorrow your code is in its own module. Then you want to
know from your code point of you
if a binding exist not from the one of environment in which String is.
here are some examples:
==============================
quadrangleClass
^ 'QuadrangleForTesting' asClass
Strange it simply breaks. Of course it broke the smallLint rule.
==============================
Metacello should better define OSProcess as a dependent.Because it is
not clear what will happen
if if not there?
extractRepositoryFrom: zipFile to: directory
"unzip <zipFile> into <directory>"
| out err proc errorMessage |
out := FileStream forceNewFileNamed: '/tmp/zip.out'.
err := FileStream forceNewFileNamed: '/tmp/zip.err'.
errorMessage := ''.
[
proc := #OSProcess asClass thisOSProcess
forkJob: '/usr/bin/unzip'
arguments:
{'-u'.
zipFile.
'-d'.
directory}
environment: nil
descriptors: (Array with: nil with: out with: err).
==================
I do not get why we need this funky logic.
openInBrickWindowLabeled: aLabel
#GLMSystemWindowBrick asClassIfAbsent: [
^ self asMorph openInWindow ].
^ #GLMSystemWindowBrick asClass new
label: aLabel;
color: Color transparent;
addBrickBack: (
GLMBrick new
vSpaceFill
window
"Answer the receiver's window."
#GLMWindowBrick asClassIfAbsent: [
^ self ownerThatIsA: SystemWindow ].
^ (self ownerThatIsA: #GLMWindowBrick asClass)
ifNil: [ self ownerThatIsA: SystemWindow ]
sendUsageData: aBoolean
| settingsClass |
settingsClass := #GTSpotterEventRecorderSettings asClassIfAbsent: [
^ self ].
^ settingsClass sendUsageData: aBoolean
sendUsageData
| settingsClass |
settingsClass := #GTSpotterEventRecorderSettings asClassIfAbsent: [
^ false ].
^ settingsClass sendUsageData