Hi, Moldability is the very center part of the philosophy behind GT and Pharo. We want the whole environment to become moldable. Essentially, we bring dynamism into the IDE (the language has long been dynamic, but the tools were much less so).
Indeed, right now you see it materialized by default in the inspector and spotter. In the Moose image, the debugger also supports the same concept. Next, it will be materialized in the playground. And yes, the code browser will also be affected, but probably at the end. We specifically did not start with the code browser exactly because by not doing that we forced ourselves to reinvent the IDE from the basics. We started with the inspector because Pharo is object-oriented not class-oriented :). We are currently working on the Playground because this is where objects start. I think we are on a good path to reinvent that little interface as well. We will likely have news on that soon. Cheers, Doru
