The joke it's based on pre-dates use of computers to render complex 3D  :-)

Here's the world's first computer-generated 3D movie, from the Uni of
Utah in 1972: https://vimeo.com/16292363

Compiled languages predate this.

On 8 December 2015 at 15:24, Dimitris Chloupis <kilon.al...@gmail.com> wrote:
> Actually this joke I think is "stolen" by a previous joke about 3d artists ,
> because our rendering times can be way longer than compiling the most
> complex C++ code. Easily can reach months of rendering time.
>
> Its a good joke, but it should be taken as it is , a joke and nothing more.
>
> Because I happen to build blender from time to time which is 1 million lines
> of destruction code, aka C/C++ code. Compiling is not that bad. Sure C++
> still is hog slow and outperformed 10 times by Pascal compilers which I
> think that even the Pharo compiler would have a hard time competing with.
> But makefiles are smart enough to compile and re link whatever it changes
> and not the whole project.
>
> So each new commit I fetch for Blender produces a couple of seconds of
> compiling time. But the very first compile which compiles everything from
> scratch can reach even an hour and is not even a complete compile since I
> use many prebuilt libraries and some prebuilt dependencies.
>
> To the subject of documentation it comes attached with a big depends.
> Documentation is the usual problem pretty much with any programming
> languages and is based on the fact that coders dont like to document as much
> they dont like to design good code and make very good GUIs.
>
> Frankly you should always feel glad if you find documentation in any
> language your are coding. If its good documentation too, then its your lucky
> day indeed.
>
> But even in popular languages like Python, sure plenty of documentation for
> the standard stuff but the moment you start depend on third party libraries
> you are all alone VS the Alien :D
>
> On Tue, Dec 8, 2015 at 4:42 PM Ben Coman <b...@openinworld.com> wrote:
>>
>> I just understood! Other languages might get better documentation
>> because of all the extra slack time they get between compile cycles,
>> that we don't get with Pharo's tight code-run-debug loop.
>>
>> I know... not a valid excuse for us**, but then I get to show this...
>> https://xkcd.com/303/
>>
>> ** of course documentation is getting better every day - but I can't
>> let the truth get in the way of a good story :)
>>
>> cheers -ben
>>
>

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