Since it's not obvious why xor-ing is a bad way to produce hash, here is a link 
that gives some background

https://en.wikipedia.org/wiki/Hash_function#Uniformity

> On 11 Jan 2016, at 10:01, David Allouche <[email protected]> wrote:
> 
> I happened to look at the new code for LayoutFrame>>#hash
> 
> hash
>       ^self species hash bitXor: 
>               (self leftFraction bitXor: 
>               (self leftOffset bitXor: 
>               (self topFraction bitXor:
>               (self topOffset bitXor: 
>               (self rightFraction bitXor: 
>               (self rightOffset bitXor: 
>               (self bottomFraction bitXor: 
>               self bottomOffset)))))))
> 
> This is a terrible, terrible way to compute a hash.
> 
> 0 xor 0 = 1 xor 1 = 2 xor 2 = etc.
> 
> NEVER compute hashes with xor, that's wrong, and it causes horrible, hard to 
> debug, performance bugs down the road.
> 
> SequenceableCollection>>#hash looks more like a correct way of doing it. I do 
> not know what is the correct, efficient way to reuse this logic in 
> LayoutFrame>>#hash.
> 
> By the way, how do you guys do code reviews for code integrated into the core?
> 


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