yes!

Maybe a solid core with a layer of fast evolving things.

That's the model for Hortonworks now. A stable Hadoop core for stability
and fast updates for things like Spark.

Phil
On Mar 25, 2016 6:19 PM, "Hilaire" <[email protected]> wrote:

> Not exactly related to Announcement, but I remember when I first port
> DrGeo to Squeak (at that time Pharo did not exist) I used a lot of
> change/update when objects in the canvas changed. It was terribly slow,
> and later opted for a top-down update in the list of object.
>
> So some sometime what look like a cool stuff (decoupled objects) is just
> a drag.
>
> Regarding optimizing, I share my opinion here months ago, I think Pharo
> need consolidation releases: no new features, only bugs fix and speed
> improvement. There are enough new features in Pharo for a couple of
> years, but the product need to *be* solid and *feel* solid.
>
> Hilaire
>
> Le 25/03/2016 12:33, Stephan Eggermont a écrit :
> > On 25-03-16 11:49, Nicolai Hess wrote:
> >> Morphic drasticallly slower ? I would expect morphic code is mostly
> >> the same in pharo and squeak. If pharo is slower, this is a good
> >> starting point for optimising. Can you gives some hints?
> > I do not have the impression that morphic is so much slower.
> > We had/have a problem of too many announcements being send and
> > too many redraws happening.
> >
> > Stephan
> >
> >
>
> --
> Dr. Geo
> http://drgeo.eu
>
>
>

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