btw,

if you wanna feel a difference, why we wanted vector based rendering, by
yourself, open:

Morph comment asText asMorph openInSceneView

and then

| sceneView view |
sceneView := AthensSceneView new.
view := TxAthensLayoutView on: Morph comment asTxModel extent: 400@400.

sceneView scene: view.
sceneView openInWindow


and try zooming it in and out with mouse wheel.



On 6 April 2016 at 17:58, Igor Stasenko <[email protected]> wrote:

>
>
> On 6 April 2016 at 17:07, Nicolai Hess <[email protected]> wrote:
>
>>
>>
>> 2016-04-06 10:56 GMT+02:00 Igor Stasenko <[email protected]>:
>>
>>>
>>>
>>> On 6 April 2016 at 11:36, Nicolai Hess <[email protected]> wrote:
>>>
>>>>
>>>>
>>>> Thanks Igor.
>>>> Maybe some more Info? (I don't have much experience with this and don't
>>>> fully understand what is missing).
>>>>
>>>>
>>>>> 1. No support for vector graphics
>>>>>
>>>>
>>>> I know some parts of Athens (with Cairo font renderer and how it is
>>>> used in TxText) but at the moment
>>>> rendering a TextMorph in Athens works:
>>>> Morph comment asText asMorph openInSceneView
>>>>
>>>
>>> Sorry, missed to reply to that important point.
>>> It works because one good soul spent effort and helped me to finish
>>>  implementation of a wrapper for Morph, to be able to render any morph into
>>> Form, and then render Form
>>> on Athens surface.
>>>
>>
>> Nah, actually it works a bit different. Many (Form)Canvas methods are
>> reimplemented on Athens API. But yes, I used some hacks as well.
>>
>>
>
> Didn't knew.
> Aha.. i see AthensCanvasWrapper.
> Ohh.. that's so much pain :)
>
>
>
>> So, that is why it 'works' :)
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>>
>>
>>
>
>
> --
> Best regards,
> Igor Stasenko.
>



-- 
Best regards,
Igor Stasenko.

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