2016-04-29 16:45 GMT+02:00 Torsten Bergmann <[email protected]>: > Hi Ronie, > > cool! So I guess a possible next step would be an updated CodeCity [1] for > Pharo 5 now... ;) > > Small feedback: > Can confirm that the examples are working/displayed for me on Windows with > build #50737 - > but I dont know how to stop it (except using ALT+F4 quit for Pharo > Window). I can not click > in the Pharo Desk or interrupt with CMD+ while the example is running. >
This is a known issue on windows with the SDL-Plugin 15364 <https://pharo.fogbugz.com/f/cases/15364/Losing-keyboard-after-instanciation-of-the-OSSDL2Driver> Losing keyboard after instanciation of the OSSDL2Driver I once build a modified vm for Merwan, and my modificuation seemed to work for him. > ESC close the visualization but still I can not click in Pharo afterwards. > Did I miss something? > > Thanks > Torsten > > [1] > http://lists.pharo.org/pipermail/pharo-users_lists.pharo.org/2014-March/010878.html > > *Gesendet:* Freitag, 29. April 2016 um 15:36 Uhr > *Von:* "Ronie Salgado" <[email protected]> > *An:* "Pharo Development List" <[email protected]> > *Betreff:* [Pharo-dev] UFFIOpenGL binding and Woden is now working in > Pharo 5 > Hello, > > I made new OpenGL bindings for Pharo 5 using the UFFI (Available at: > http://smalltalkhub.com/#!/~ronsaldo/UFFIOpenGL ). > > Unlike the old NBOpenGL, these new bindings make a heavy use of OSWindow > SDL2 which is integrated and enabled by default in the Pharo 5 image. These > bindings do not provide a way to create an OpenGL context or to create a > Morphic window using OpenGL unlike NBOpenGL. > > For testing quickly OpenGL in Pharo 5, it should be enough to do the > following in the playground: > > (ConfigurationOfOSWindow project version: #stable) load: > 'WithOpenGLAndExamples'. > > (Smalltalk at: #OSGLExampleBasic3) new. > > As for Woden, it is now working in Pharo 5 with the UFFI. For loading > Woden in a Pharo 5 image, is enough to do the following in the playground > (Also available at the Woden Smalltalkhub page): > > Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: > 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) > loadBleedingEdge. > > For an example the following script should be executed in a Playground: > > WDFPSSimpleExample6 new open. > > Greetings, > Ronie > >
