2016-04-29 16:45 GMT+02:00 Torsten Bergmann <[email protected]>:

> Hi Ronie,
>
> cool! So I guess a possible next step would be an updated CodeCity [1] for
> Pharo 5 now... ;)
>
> Small feedback:
> Can confirm that the examples are working/displayed for me on Windows with
> build #50737 -
> but I dont know how to stop it (except using ALT+F4 quit for Pharo
> Window). I can not click
> in the Pharo Desk or interrupt with CMD+ while the example is running.
>

This is a known issue on windows with the SDL-Plugin
15364
<https://pharo.fogbugz.com/f/cases/15364/Losing-keyboard-after-instanciation-of-the-OSSDL2Driver>
Losing keyboard after instanciation of the OSSDL2Driver

I once build a modified vm for Merwan, and my modificuation seemed to work
for him.




> ESC close the visualization but still I can not click in Pharo afterwards.
> Did I miss something?
>
> Thanks
> Torsten
>
> [1]
> http://lists.pharo.org/pipermail/pharo-users_lists.pharo.org/2014-March/010878.html
>
> *Gesendet:* Freitag, 29. April 2016 um 15:36 Uhr
> *Von:* "Ronie Salgado" <[email protected]>
> *An:* "Pharo Development List" <[email protected]>
> *Betreff:* [Pharo-dev] UFFIOpenGL binding and Woden is now working in
> Pharo 5
> Hello,
>
> I made new OpenGL bindings for Pharo 5 using the UFFI (Available at:
> http://smalltalkhub.com/#!/~ronsaldo/UFFIOpenGL ).
>
> Unlike the old NBOpenGL, these new bindings make a heavy use of OSWindow
> SDL2 which is integrated and enabled by default in the Pharo 5 image. These
> bindings do not provide a way to create an OpenGL context or to create a
> Morphic window using OpenGL unlike NBOpenGL.
>
> For testing quickly OpenGL in Pharo 5, it should be enough to do the
> following in the playground:
>
> (ConfigurationOfOSWindow project version: #stable) load:
> 'WithOpenGLAndExamples'.
>
> (Smalltalk at: #OSGLExampleBasic3) new.
>
> As for Woden, it is now working in Pharo 5 with the UFFI. For loading
> Woden in a Pharo 5 image, is enough to do the following in the playground
> (Also available at the Woden Smalltalkhub page):
>
> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package:
> 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden)
> loadBleedingEdge.
>
> For an example the following script should be executed in a Playground:
>
> WDFPSSimpleExample6 new open.
>
> Greetings,
> Ronie
>
>

Reply via email to